Grai Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear black pants and tee shirts. Her chestnut hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Grai was born in the east. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted from career to career and currently works as a Ploughman.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult.
Ideals: Persistence. Bonds: Job, Criminal record, Rich. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 4000 sp. Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item.
Guy Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Guy was born the youngest of three triplets. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Impeccable, Logical. Bonds: Family, Enemies. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Aquamarine (800 gp). Jet (60 gp). Amber (60 gp). 1 Minor magic item.
Duvamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan vest and prefers brown and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Duvamil will drive conversation. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Duvamil took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.
Motivation: Half-Elven compassion.
Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Vaina Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears yellow leather gloves, a yellow jacket, and tight pants. With bright white hair. Her fierce green eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.
History: She was born in the west. Vaina was born on a far western island where she grew up under the tutelage of her father, an expert Scribe. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Immigrant, Job. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Undercommon, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Balifra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt with thin tan vertical stripes and blue pants. Her white hair, when down, is lengthy. She has gleaming, smiling hazel eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to loving parents in a slum to the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Southey, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her hair is short and chestnut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Gifted from a young age, Adelaide studied abroad. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by orcs. Adelaide was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She is wracked by social anxiety; and a deep hatred of orcs
Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
Possessions: 180 pp.
Sekhmet Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black coat over a pastel low-cut shirt, and a Stetson hat upon her head. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her gold unseeing eyes seem to look past you.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world; and she's looking for her big break
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Adventurer, Slave. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Giant, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of spears on his belt, each one with a amethyst on the hilt. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Peridot (20 gp). Freshwater pearl (11 gp). Rose (20 gp).
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His tied-back hair is blonde. He has several tiny jet earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Criminal record, Immigrant. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 46 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Black pearl (300 gp). Deep blue spinel (300 gp). Chrysoberyl (40 gp). Smoky quartz (80 gp). Lapis lazuli (12 gp). Freshwater pearl (12 gp). Golden yellow topaz (300 gp). Sardonyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!