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NPC Generator

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Advanced [show]


Kristryd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her skin is also unnaturally pale. Her brown hair is knotted and matted. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a desert tribe. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her daughter; and retire the richest woman in the south

Ideals: Opinionated. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Kristryd Trueanvil, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 330 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Katherine Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy red hair. She has several tiny topaz earrings on each ear.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Katherine Beitz, Female Human Rogue 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Herleva Harlan, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her red hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Herleva wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To pay off her debts; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined. Flaws: Secretive. Bonds: Adventurer, Criminal record, Debt. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Herleva Harlan, Female Human Expert 8
Medium (5'9") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 30 pp. Fiery yellow corundum (1000 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Reese, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting blue shirt and pants. His red hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: Sold as a small child to a necromancer, Frug was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Ploughman again; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Mentor, Job. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Frug Reese, Male Gnome Fighter 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 122 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)17 (+3) 16 (+3)9 (-1)
Skills History +8, Investigation +8
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Abyssal, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: Carnelian (30 gp). Chalcedony (30 gp). Chrysoprase (30 gp). Aquamarine (1100 gp). 1 Medium magic item.


Social Check DCs


Gildmak Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's since become an addict/alcoholic.

Motivation: Many brigands want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gildmak Stoutbridge, Male Halfling Bard 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 17 (+3)7 (-2)
Skills Intimidation +1, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Deep blue spinel (1300 gp). Lapis lazuli (4 gp).


Social Check DCs


Oriel Anderton, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown coat over a blue low-cut shirt, and a broad hat upon her head. She has moderate length chestnut hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is irascible and easily irritated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born to a Shoemaker, her mother struggled to pay the bills. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record, Poor. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Oriel Anderton, Female Human Adept 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 27000 sp.


Social Check DCs


Melech Care, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His red hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Slave, Religious, Mentor. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Melech Care, Male Tiefling Monk 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran, Druidic, Draconic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1200 gp). Jeweled electrum ring (2000 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Pikar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a red costume with the symbols of strength on his torso. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Pikar Tealeaf, Male Halfling Cleric 5
Small (3'4") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Red spinel (160 gp). Golden yellow topaz (200 gp). Silver pearl (160 gp). 1 Half-Plate. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Dain Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat, and is pretty ugly. He wears his hair in dreadlocks. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 4 years old his parents immigrated from the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and tabaxi compassion

Flaws: Ugly, Racist, Impulsive. Bonds: Immigrant, Family. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Dain Silveraxe, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 80 pp. 1 Masterwork studded leather.


Social Check DCs

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