Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his brown fur. His blue eyes dart from person to person.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Flask was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Tabaxi people; and seeks redemption
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record, Job. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
Possessions: 12000 sp. Freshwater pearl (11 gp). Aquamarine (700 gp). Jet (90 gp). Moonstone (20 gp). Star ruby (900 gp). Tiger eye turquoise (11 gp).
Joan Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a violet low-cut shirt, and a top hat upon her head. Her hair is golden, silky, and of moderate length. Her blue eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Half-Orc culture. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a white middle class family as the only child. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Flaws: Racist, Mundane, Fearful. Bonds: Attractive, Immigrant. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Carnelian (70 gp).
Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy scarlet crest. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Architect.
Motivation: He has decided he is irredeemable.
Ideals: Artistic, Philantrophist. Bonds: Job, Poor, Criminal record. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp.
Jebeddo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Attractive, Military. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp. 1 Minor magic item.
Paela Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many black ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her chestnut hair is wavy and long. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Paela hails from a village terrorized by dire rats. She has had some formal dancing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Paela was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Revenge; and many dire rats want her driven away
Ideals: Gifted, Philantrophist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 15000 cp. 1 Minor magic item.
Seven Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and a wedding ring on her right hand. Her gray fur is smooth and relatively long. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Seven was born the youngest of three triplets. Her first spouse was a Barkeep, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: Doesn't want to be a Layabout and was forced into it by her family; and wishes to resurrect an old love
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, In love, Family. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Anne Riley, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Anne began to lead the lost caravan. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Valida Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon her head and is in decent physical shape. Her brown hair is long and unkept. She wears an eyepatch.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As long as the job gets done she does not care how it got done.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her necromantic abilities were realized during a raid on her village. She's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and to be a gardener again
Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 5000 cp. 1 Masterwork studded leather.
Rosamund Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an entirely violet suit with brown socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a top hat to cover her moderate length black hair. She is very pretty but has cold, dead eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Rosamund was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her dancing dream.
Motivation: Nothing but the best is good enough for her.
Ideals: Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. Azurite (7 gp).
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