Fallthra Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear flannel. Her silver hair is long and unkept. This violet eyed northerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She enjoys reading and quiet.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Family, Religious. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Goblin, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 5 Acid flasks.
Chad Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears an entirely violet suit with grey socks and a vest with buckled shoes. His top hat is riddled with cuts and holes. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Henk Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His blonde hair is styled in orderly dreadlocks. His eyes are gray and catlike.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Lilith Honor, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears bulky black painted plate armor and is in decent physical shape. She sports a flattop hair cut. Her eyes are white and she is always smoking a pipe.
Personality: Lilith wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Locksmith like her mother before her.
Motivation: Wants to have a good time and be beloved; and to be a doctor again
Ideals: Disciplined, Philantrophist, Gifted, Optimist. Bonds: Job. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1600 gp. Obsidian (11 gp). Rock crystal (20 gp). Deep blue spinel (1000 gp). Banded agate (11 gp). Amethyst (150 gp).
Thamuz Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. He wears a wide-brimmed hat to hide his balding. He has a dull look in his silver eyes.
Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of eastern immigrants he idolized his mother. Thamuz was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ruler. He has drifted from career to career and currently works as a Ruler.
Motivation: Expand his business.
Ideals: Disciplined. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Eye agate (16 gp). Red-brown spinel (80 gp). Deep blue spinel (1100 gp). Chrysoberyl (80 gp). Banded agate (16 gp). Silver pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ildrex Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with tan pants. He carries a battered scimitar and tarnished longsword as well. He keeps his bronze crest in a flapper bob. He has gleaming, smiling red eyes.
Personality: Ildrex wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. Ildrex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 9000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Cloth of gold vestments (70 gp). 1 Minor magic item.
Theren Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears many layers of old clothing at all times. He has a hunchback. His moppish golden hair is in a traditional bowl cut. His eyes are likewise violet.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Animal Trainer, Theren learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Family. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 pp. 1 Smokesticks. 7 Acid flasks.
Morgran Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. With bright brown hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Celestial, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 4 Acid flasks.
Sun Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown costume with the symbols of luck on her torso. She keeps her yellow fur in a pixie cut. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sun hails from a village terrorized by brigands. Through the years after Sun was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sun's mother didn't care for her much, and the feeling was mutual. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against brigands; and someone believes her a fraud
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies, Nature. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Rich purple corundum (500 gp). Moss agate (10 gp). Black pearl (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!