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NPC Generator

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Advanced [show]


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. With bright blonde hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice, Gifted. Bonds: Family, Guardian. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Wedgwood, Male Human Ranger 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 330 pp.


Social Check DCs


Lance Allerton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Engraver. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 3 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a engraver and was forced into it by his family

Flaws: Ugly, Insane. Bonds: Job, Family, Immigrant. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Allerton, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp.


Social Check DCs


Lone In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her Stetson hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Terse. Bonds: Poor. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Lone In Woods, Female Tabaxi Adept 10
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 10 (+0)7 (-2)
Skills Insight +4, Investigation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Winchester, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His chestnut hair is lengthy. His blue eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Flaws: Sensitive, Ugly. Bonds: In love, Adventurer, Criminal record. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Winchester, Male Human Ranger 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp. Deep green spinel (100 gp).


Social Check DCs


Howard Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He wears his auburn hair up. This brown eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Howard Brushgather, Male Halfling Fighter 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Whurdred Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. She wears a colorful flower in her white hair. Her blue eyes peer out from beneath her wide-brimmed grey hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She uses divination through singing.

History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Miner, but she got bored and became a Hunter. She has set out to sabotage the competition.

Motivation: To be a Miner again; and expand her business

Ideals: Justice, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Whurdred Fallack, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Arava Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a moderate pudge and is not very fit. Her crest is bronze and very short. Her fierce red eyes like to dwell on things.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Arava lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Arava began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by drow. Arava was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Doesn't want to be a Miner and was forced into it by her family; and she is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Mundane, Fearful. Bonds: Enemies, Family. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arava Hshhsstoroth, Female Dragonborn Cleric 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Star rose quartz (60 gp). Aquamarine (1000 gp). Black pearl (1000 gp). Lapis lazuli (5 gp). Eye agate (5 gp).


Social Check DCs


Soveliss Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He has a small bristly mustache and wavy brown hair. His eyes are green and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Soveliss Xiloscient, Male Elf Rogue 12
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 15
Hit Points 43 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Insight +2, Investigation +6
Senses Passive Perception 8
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5

Possessions: 2000 gp. Deep green spinel (110 gp). Fire opal (1500 gp). Fiery yellow corundum (1500 gp). Malachite (4 gp). Eye agate (4 gp). Deep green spinel (110 gp). Jade (110 gp). Rhodochrosite (4 gp). Bloodstone (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears light armors faded through time and improper care, and his gloved hand is found clutching a warhammer. With bright black hair and a scraggly beard. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Namfoodle hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and many illithids want him driven away

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Namfoodle Dunben, Male Gnome Wizard 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 6 (-2)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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