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NPC Generator

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Advanced [show]


Borun Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, red, dusty cloak. He has golden hair. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Borun hails from a village terrorized by goblins. His childhood dream was to be a Gardener, but he was a colossal failure. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Job, Enemies, Rich. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Borun Quickstep, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp.


Social Check DCs


Spring Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. She keeps her lavender fur in a flapper bob. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Spring was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Spring Grass, Female Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. White pearl (80 gp). 1 Banded mail.


Social Check DCs


Rohesia Skelton, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is mildly Human supremacist, though she does not identify as such. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rohesia took refuge in the ruined castle and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Athletic, Impeccable. Flaws: Racist. Bonds: Nature. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Rohesia Skelton, Female Human Rogue 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gargax Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his morningstar ready. His black crest is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Unemployed.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and further expansion of business

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Gargax Baharoosh, Male Dragonborn Druid 5
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 10000 cp.


Social Check DCs


Vapula Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her chestnut hair is long and unkept. Her fierce gold eyes like to dwell on things.

Personality: Vapula is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born at the edge of vast mountains. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life; and many giants want her driven away

Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Nature. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Vapula Ennui, Female Tiefling Wizard 7
Medium (6'0") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 400 gp. Moonstone (40 gp). Hematite (4 gp). White opal (1300 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Snafû Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has a moderate pudge and is not very fit. His black hair is slicked back into a classic pompadour. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Snafû studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Criminal record, Adventurer. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Snafû Tenley, Male Half-Orc Expert 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)6 (-2) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and tan robe with the hood down. He has a moderate pudge and is not very fit. His golden hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Gifted, Athletic. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Halander Hogcollar, Male Halfling Barbarian 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Jet (100 gp). Citrine (30 gp).


Social Check DCs


Morana Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fancy brown dress. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, she prefers to meditate than take action. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To protect her home; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Guardian. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Morana Ungart, Female Dwarf Paladin 5
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 15 (+2)10 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Black opal (900 gp). Red garnet (60 gp).


Social Check DCs


Nagrette Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her hair is blonde and very short. Her violet eyes peer out from beneath her top black hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Nagrette grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Nagrette Pinkerton, Female Half-Orc Cleric 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)6 (-2) 8 (-1)5 (-3)
Skills Insight +2, Religion +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Banded agate (5 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs

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