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NPC Generator

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Advanced [show]


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Disease, Secretive, Depressed. Bonds: Religious. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Barendd Dankil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Medrash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He keeps his rusty crest in a pixie cut. His face is covered beneath a completely black helmet.

Personality: This man loves singing and to teach people singing more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Medrash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Medrash. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic, Optimist. Bonds: Criminal record. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Medrash Mystan, Male Dragonborn Paladin 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp. Black star sapphire (800 gp). Black pearl (1600 gp). Lapis lazuli (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her orange fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Bonds: Rich, Job, Slave, Nature, Religious. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Of Storm, Female Tabaxi Warrior 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Golden pearl (50 gp). Blue star sapphire (700 gp). Rhodochrosite (10 gp).


Social Check DCs


Art Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her flail. Her broad hat is riddled with cuts and holes. Her copper eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born blind and as such lacked many opportunities for work. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and she feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Art Fang, Female Tabaxi Cleric 4
Medium (5'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 35000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (200 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.


Social Check DCs


Panana Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses well, typically a more casual-formal manner. Her silver hair is heavily combed to the right. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the south. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants she idolized her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: Marry her brother to traveling adventurers; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Panana Murnig, Female Gnome Barbarian 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Himo Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with white pants, and he perpetually has his kukri ready. He wears a feathered hat to cover his moderate length auburn hair. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Himo is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Joker, Justice, Gifted. Bonds: Rich. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Himo Iranapha, Male Elf Warrior 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 78 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 17 (+3)10 (+0)
Skills Deception +4, Insight +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A necklace of small pink pearls (5000 gp). Silver chalice with lapis lazuli gems (90 gp). Carved bone or ivory statuette (90 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Bernard Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears just a yellow suit. His clothes are grease stained in places. He has styled his red hair well, parting it to the left. His blue eyes peer out from beneath his deerstalker yellow hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. Bernard was born on a far southern desert where he grew up under the tutelage of his father, an expert Armorer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Bernard Markum, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic. Flaws: Impulsive. Bonds: Criminal record, Nature, Rich. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Immeral Aloro, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family Oren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Professionalism, Persistence. Bonds: Attractive, Poor, Criminal record, Military. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oren Warmwater, Male Halfling Fighter 3
Small (3'4") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork manacles. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs

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