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NPC Generator

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Advanced [show]


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He wears his chestnut hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his mother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Tim Clapham, Male Human Wizard 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. Sardonyx (50 gp).


Social Check DCs


Greeba Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs, and carries bows. Sporting a white mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Greeba isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Greeba has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greeba fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Greeba Yorke, Female Half-Orc Expert 11
Medium (5'0") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 9 (-1)12 (+1)
Skills Deception +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanchu Digby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She believes the world needs to unite to get rid of goblins once and for all.

History: When she was but 8 years old her parents immigrated from the north. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by goblins. Vanchu was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She wants to get laid; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Enemies, Immigrant, Slave, Has a crush. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Vanchu Digby, Female Half-Orc Sorcerer 3
Medium (4'10") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 6 (-2)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Elizabeth Richie, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a long, grey cloak. Her top hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: Elizabeth is depressed about a lot of things. She tends to be a nihilist. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elizabeth took refuge in the ruined castle and found the beat up axe and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end; and she would like to get married and retire

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Has a crush. Occupation: Bather

Voice: Raspy

Attributes [hide]

Elizabeth Richie, Female Human Cleric 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)7 (-2) 13 (+1)7 (-2)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp.


Social Check DCs


Koth Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. His moppish auburn hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koth. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he wants revenge against brigands

Ideals: Logical. Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Koth Kimberly, Male Half-Orc Fighter 6
Medium (6'6") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 800 gp. Red garnet (120 gp). Deep blue spinel (500 gp). Violet garnet (500 gp). Freshwater pearl (12 gp).


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. He has violet eyes and a grey hat with a blue feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. Elaim was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and to end his boredom

Flaws: Mundane. Bonds: Slave, Nature, Immigrant, Has a crush. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Elaim Battlehammer, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Eberk Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is singed and shortened. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Eberk embodies much of what other species detest in the Dwarves. He is obsessed with a lost civilization.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Eberk Strakeln, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Bathin Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, green, dusty cloak. His red hair is lengthy and is close to two feet long. His black eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Bathin studied abroad. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Athletic, Disciplined, Optimist, Gifted. Flaws: Shy, Impulsive. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Bathin Mystery, Male Tiefling Monk 4
Medium (5'1") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Volen Rylan, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'0" and very much looks the part of a Apothecary. She wears her chestnut hair up. She has brown eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also has developed a complete distrust of the Ploughman profession.

History: She was born to a criminal king-pin and mafia family In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and to protect her home

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Criminal record, Guardian. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Volen Rylan, Female Half-Orc Commoner 9
Medium (6'0") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)6 (-2) 10 (+0)12 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 70 pp. Red garnet (90 gp). Fire opal (700 gp). Moonstone (70 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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