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NPC Generator

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Advanced [show]


Taklinn Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He likes to wear grey tank tops with black pants. He has a hunchback. His auburn hair is smooth and relatively long. His brown eyes are passionate and lively.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Taklinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Criminal record. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Taklinn Morigak, Male Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 340 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (200 gp).


Social Check DCs


Mûzglob Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is renowned for his bright white suits and hats, marred by teas. His blonde hair is slicked back into a classic pompadour. He has gray eyes and a white hat with a red feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.

History: He got into the Herbalist business at a young age. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy, Hedonist, Insomniac. Bonds: Job. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Mûzglob Bentley, Male Half-Orc Sorcerer 11
Medium (5'10") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)4 (-3) 9 (-1)15 (+2)
Skills Acrobatics +7, Persuasion +6
Senses Passive Perception 9
Languages Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 pp. Sard (30 gp). Banded agate (13 gp). Deep green spinel (50 gp). Blue star sapphire (800 gp).


Social Check DCs


Jo Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her golden hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is almost excessively polite to everyone, even when angry. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Jo was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero.

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Jo Quickstep, Female Halfling Sorcerer 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast plains. A freak accident while working with his Actor mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To reunite with his old friends; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Harbek Holderhek, Male Dwarf Ranger 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Malachite (11 gp). Zircon (50 gp). Hematite (11 gp).


Social Check DCs


Cora Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. She is physically well-built. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carpenter arts, while her mother instructed her in etiquette, music and courtly manner. Over the years she perfected her riding and shooting skills. She has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush; and tiefling compassion

Ideals: Opinionated. Flaws: Racist. Bonds: Rich, Nature, Has a crush. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Cora Sunmeadow, Female Halfling Fighter 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nedda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and lanky with angular features, she is an attractive figure. She wears a well pressed and immaculate suit (or dress). Her red hair is well kept. She is baby faced.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Bonds: Attractive, Enemies, Family, Religious. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Nedda Elderberry, Female Halfling Barbarian 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 61 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a wide-brimmed hat to cover his moderate length purple hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fisher.

Motivation: Further expansion of business; and to unite with his sister

Ideals: Joker. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Marbas Flaw, Male Tiefling Druid 8
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills History +7, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Goblin, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 800 gp. Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Gerbo grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and to be a guard again

Flaws: Ugly, Shy, Insane. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Gerbo Miggledy, Male Gnome Barbarian 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)7 (-2) 9 (-1)10 (+0)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. Black pearl (200 gp). 1 Darkwood Shield.


Social Check DCs


Windy Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly crossbows and shortspears. His fur, while still mostly cinnamon, has prominent grey streaks. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Knight, his father struggled to pay the bills. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud; and he has decided he is irredeemable

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Criminal record, Enemies. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Windy Thundercloud, Male Tabaxi Bard 7
Medium (5'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 7 (-2)11 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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