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NPC Generator

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Advanced [show]


Odo Weston, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He carries a battered bow and tarnished quarterstaff as well. His chestnut hair is cut short. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Odo was raised in a hard working conservative environment. His childhood dream was to be a Bricklayer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease. Bonds: Military, Job. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Odo Weston, Male Human Expert 2
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp. Chrysoprase (80 gp). 1 Backpack.


Social Check DCs


Bathin Creed, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a green collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His brown hair is long and unkept. He has a dull look in his black eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to reunite with his absent mother

Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Bathin Creed, Male Tiefling Commoner 5
Medium (6'6") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 13 (+1)8 (-1)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Red garnet (130 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kallista Violence, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in an above average manner. Her white hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She works hard and plays hard.

History: She comes from a rich western family. Her family was turned out during the war. She and her family wandered west to less war torn lands. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist. Flaws: Hedonist, PTSD. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Kallista Violence, Female Tiefling Aristocrat 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Cask Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her white fur in a flapper bob. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Cask hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stylist arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and a strong sense of loyalty to dragonborn people

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Cask Of Ebony, Female Tabaxi Paladin 18
Medium (4'11") Tabaxi, Neutral Good (CR 18)
Armor Class 13
Hit Points 128 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Deception +9, Performance +9
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 12000 gp. Chalcedony (40 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Amethyst (120 gp). Emerald (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Skog Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man tends to wear a white poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Skog was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He struck the Miner job and began his own company from there.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to reunite with his absent mother

Ideals: Impeccable. Bonds: Enemies, Job, Family. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Skog Gresham, Male Half-Orc Ranger 3
Medium (5'1") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)4 (-3) 16 (+3)5 (-3)
Skills Athletics +2, Persuasion -1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. A roughly beaten golden orb (90 gp). Black velvet mask with numerous citrines (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zephan Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of spears on his belt, each one with a emerald on the hilt. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a brothel owner, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Zephan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Joker, Gifted. Bonds: Enemies, Mentor. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Zephan Charm, Male Tiefling Fighter 7
Medium (5'2") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Aquamarine (300 gp).


Social Check DCs


Arumawann Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable, Philantrophist, Gifted. Flaws: Ugly. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Arumawann Bafflestone, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)8 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Delebean Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan trousers with green and grey striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his hair in dreadlocks. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Athletic. Flaws: Disease. Bonds: Family, Military, Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Delebean Tarkelby, Male Gnome Druid 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tricking Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Body Guard does. He has a penchant for wearing a ring with an oversized ruby on his left hand. His long orange fur is drawn into a two foot long braid. His green eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: Gifted from a young age, Tricking studied abroad. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich, Adventurer. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Tricking Mist, Male Tabaxi Ranger 10
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Perception +5, Sleight of Hand +9
Senses Passive Perception 19
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2100 gp. Black pearl (1300 gp). Rose (30 gp). Golden pearl (80 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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