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NPC Generator

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Advanced [show]


Whurbin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His auburn hair is cut short. His fierce violet eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Gifted from a young age, Whurbin studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Whurbin Helcral, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)7 (-2) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Katherine Garfield, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her white hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Tanner.

Motivation: To reunite with her absent mother; and to unite with her brother

Flaws: Secretive. Bonds: Guardian, Rich, Job, Family. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Katherine Garfield, Female Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 8 (-1)17 (+3)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Erias Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Erias Aranore, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 82 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Aquan, Elven
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Cloth of gold vestments (150 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs


Naal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants, and carries scimitars. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Barber business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Barber soon after.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Barber

Voice: American accent

Attributes [hide]

Naal Netyoive, Male Elf Paladin 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 54 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 13 (+1)7 (-2)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 34000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (600 gp). Gold music box (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A small bag of saffron. (30 gp). Silver ewer (30 gp).


Social Check DCs


Theobald Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His long black hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Gnomish people; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Racist, Antagonistic. Bonds: Attractive, Poor. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Hart, Male Half-Elf Cleric 4
Medium (5'6") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 9 (-1)18 (+4)
Skills Deception +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. 1 Masterwork studded leather. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Nicor Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His hair is cut close to his head. His red eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: Nicor was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Nicor Reverence, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 6 (-2)17 (+3)
Skills Athletics +2, Insight +1
Senses Passive Perception 8
Languages Common, Druidic, Gnoll, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Golden pearl (70 gp). Moonstone (60 gp). Deep green spinel (70 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Stableman

Voice: German accent

Attributes [hide]

Reynard Heiser, Male Human Wizard 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a Stetson hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Shepherd business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Racist, Mundane. Bonds: Poor, In love, Job, Family. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Fonkin Murnig, Male Gnome Barbarian 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +1

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Ellyjoybell Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her hair is cut close to her head. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Ellyjoybell was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered music. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their son. She worked as a Soapmaker, and she later adopted a second son.

Motivation: She is wracked by social anxiety; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Ellyjoybell Oomtrowl, Female Gnome Bard 5
Small (3'2") Gnome, True Neutral (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 6 (-2)9 (-1) 14 (+2)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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