Jillian Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a fine chain shirt which she covers with white colored cloaks and clothing, and is pretty ugly. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant blue.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a minor phobia of water and hates getting wet.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insomniac, Fearful. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. 4 Antitoxin.
Dynamic Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has done his best to style his beige fur to look like a famous performer. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now mingles about in high society.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 20)
Armor Class 12
Hit Points 119 (20d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 5d10+1, Ranged +8 / 5d10+2, Grapple +2
Possessions: 5000 gp. Deep blue spinel (400 gp). Fiery yellow corundum (1500 gp). Black opal (1500 gp). Lapis lazuli (5 gp). Alexandrite (400 gp). Iolite (80 gp). Rose (80 gp). Lapis lazuli (5 gp). Star ruby (1500 gp). Carnelian (80 gp). Rock crystal (80 gp). Blue-white diamond (6000 gp). Zircon (80 gp). Alexandrite (400 gp). Golden pearl (90 gp). Deep green spinel (90 gp). Lapis lazuli (5 gp). Fiery yellow corundum (1500 gp). Moonstone (80 gp). Azurite (5 gp). Amethyst (90 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp). Onyx (80 gp). Peridot (80 gp). Star ruby (1500 gp). 1 Medium magic item.
Zaffrab Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a blue and grey robe with the hood down. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: He got into the Laborer business at a young age. Zaffrab was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zaffrab decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 14
Hit Points 46 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 3000 sp. Zircon (50 gp). Moonstone (50 gp). Rhodochrosite (14 gp). Rich purple corundum (1600 gp). Amber (110 gp). 1 Minor magic item.
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears silk and lounges about seductively. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 70 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Aquan
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 400 pp. Malachite (7 gp). Alexandrite (1200 gp). Red spinel (40 gp). Red garnet (40 gp). Moss agate (7 gp). Tourmaline (40 gp). Moonstone (60 gp). Deep green spinel (40 gp). Banded agate (7 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and to prove her worth to the world
Ideals: Athletic, Philantrophist. Flaws: Impulsive, Mundane. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She is an epitome of beauty. She wears a top hat to hide her balding. Her blue eyes peer out from beneath her top grey hat.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Jarana was born in the south. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Bonds: Attractive, Rich, Mentor. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Tricking Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His brown fur is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Joker, Fighting, Artistic. Bonds: Attractive. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
Grumbar Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Grumbar embodies much of what other species detest in the Half-Orcs. He also has developed a complete distrust of the Merchant profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Carpenter like his mother before him.
Motivation: To be a Merchant again; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Job, Rich, Nature, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 71 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: Silver comb with moonstones (700 gp). Cloth of gold vestments (110 gp). 1 Medium magic item.
Mastema Charm, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears her silver hair up. Her white eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. She feeds upon the attention of others.
History: The child of a Servant, who enjoyed hunting, Mastema was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. She has since lost track of the people in her past.
Motivation: She wants to meet her childhood hero; and wants to raise her children well
Ideals: Gifted. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!