Kaladan Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. He wears his brass crest down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born in the north, but his parents moved at a very young age to the west. A gifted student he started as a Baker, but he got bored and became a Mason. He has drifted from career to career and currently works as a Mason.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1900 gp.
Donaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His blue crest is braided into rings. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Donaar was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Flaws: Shy, Racist. Bonds: Poor, Immigrant, Military. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Pink pearl (150 gp). Moonstone (60 gp). Deep green spinel (150 gp). Smoky quartz (60 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.
Matilda Tyndall, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has shaved her head bald. Her gray eyes peer out from beneath her small grey hat.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of giants once and for all.
History: Matilda was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother; and a deep hatred of giants
Flaws: Cynical. Bonds: Attractive, Enemies, Job, Family. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Sethrekar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His crest is white and curly. His skin is flawless and his gold eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Justice. Bonds: Immigrant, Attractive, Rich. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 61 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 8000 gp. 1 Medium magic item.
Orianna Peace, Female Tiefling [Permalink]
Personal [hide]
Description: This woman tends to wear a large black jacket. She is muscular with a powerful set of arms. Her chestnut hair is singed and shortened. She has a dull look in her red eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a great chef.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She has achieved small success as a Scribe.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Poor, Job. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 30 pp. Hematite (11 gp). Malachite (11 gp).
Eberdeb Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries lances. He has blonde hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Sculptor, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eberdeb took refuge in the old dungeon and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Bonds: Poor, Nature. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Fulbar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He has no hair. He has several tiny amethyst earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Fulbar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 9)
Armor Class 16
Hit Points 56 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 6 (-2) | 11 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
Possessions: 2000 gp. Star rose quartz (50 gp). Hematite (14 gp). Red spinel (130 gp). Amber (130 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shanairla Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a long, tan cloak. She has wavy chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Shanairla was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: To prove her worth to the world.
Flaws: Impulsive, Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1400 sp.
Nuthra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. Her white crest is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: Eccentric and domineering, Nuthra will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She hasn't been sleeping well lately.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son
Ideals: Extrovert, Logical. Flaws: Ugly, Insomniac. Bonds: Criminal record, Family. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 15)
Armor Class 12
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2100 gp). Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2100 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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