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NPC Generator

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Advanced [show]


Krimmon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy red suit, and a wedding ring on his right hand. His blonde hair is thinning but still full. His blue unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Flaws: Disease, Sensitive, Antagonistic. Bonds: Attractive, In love, Immigrant. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Krimmon Copperkettle, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: Black pearl (1600 gp). 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Naal's homeland. Naal decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Bonds: Nature, Has a crush, Rich, Immigrant. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Naal Floshem, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (800 gp).


Social Check DCs


Vanchu Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of greataxes on her belt, each one with a emerald on the hilt. Her black hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: Vanchu speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted martial powers by her dying brother.

Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Vanchu Deighton, Female Half-Orc Paladin 8
Medium (5'7") Half-Orc, Neutral Good (CR 8)
Armor Class 9
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)9 (-1) 17 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Blue sapphire (500 gp). Amethyst (60 gp). White pearl (60 gp). Star ruby (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlûg Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a white coat with black slacks. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lamlûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Addict, Shy. Bonds: Rich. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Lamlûg Tickle, Male Half-Orc Bard 4
Medium (5'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 4 Holy water. 2 Thunderstones.


Social Check DCs


Kiirith Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a grey scarf. His rusty crest is kept up in a ponytail inside a broad hat. His red eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Kiirith Mystan, Male Dragonborn Sorcerer 11
Medium (6'7") Dragonborn, Neutral Evil (CR 11)
Armor Class 13
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 800 gp. Deep green spinel (100 gp). Moss agate (16 gp). White opal (400 gp). Jet (100 gp). Red spinel (100 gp). Jasper (40 gp). Deep green spinel (100 gp). Brown-green garnet (100 gp). Citrine (40 gp). Coral (100 gp).


Social Check DCs


Vlorn Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy white pantaloons and a brown scarf. His brown hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Mentor. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Vlorn Goodearth, Male Halfling Sorcerer 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 58 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)13 (+1) 6 (-2)16 (+3)
Skills Medicine +3, Persuasion +8
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 10000 gp.


Social Check DCs


Dondon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His hair is red and curly. His eyes are violet and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: Dondon hails from a village terrorized by gnolls. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Dondon Warmwater, Male Halfling Barbarian 14
Small (3'2") Halfling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 155 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 18 (+4)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +4

Possessions: 6000 gp. Black velvet mask with numerous citrines (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Medium magic item.


Social Check DCs


Seddit Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears many layers of old clothing at all times, and a wedding ring on her right hand. She has wavy blue hair. Her eyes are likewise red.

Personality: Stoic and calm, she prefers to meditate than take action. Seddit enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Some 8 years later her spouse died after the birth of her son. Heartbroken, Seddit never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, In love, Religious. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Seddit Dread, Female Tiefling Fighter 6
Medium (4'8") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)18 (+4) 8 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Goblin, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nyx Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze, and her gloved hand is found clutching a trident. Her hair is long and auburn with streaks of chestnut, and is pulled back with small blue clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the east to a Carpenter, Nyx learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She now mingles about in high society.

Motivation: She's repulsed by the PC; and further expansion of business

Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Nyx Wildwander, Female Gnome Aristocrat 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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