Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Find a way to reverse the transformation of his sister; and he is greedy
Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Rich, Family. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osah Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman wears a simple black robe with yellow stripes complete with hood. Her clothes are grease stained in places. She keeps her brown hair in a flapper bob. She is baby faced.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Osah took refuge in the old dungeon and found the beat up axe and armor she uses now. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's in love
Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Nature. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1600 gp.
Lance Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His long white hair reaches down to his waist. He has gleaming, smiling violet eyes.
Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Slave. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Brown-green garnet (160 gp). Red spinel (160 gp). Aquamarine (400 gp).
Three Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western woman is dressed in earthy colors with a brown and yellow handkerchief worn on her left side. Her fur is white and curly. Her blue eyes are passionate and lively.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy and tries to find solutions quickly.
History: When she was but 7 years old her parents immigrated from the west. After coming to the age of reason, Three took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She is content; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Lazy, Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 1400 gp. Citrine (30 gp). Zircon (30 gp). Jade (120 gp). Jet (120 gp). Golden yellow topaz (800 gp). Moonstone (30 gp).
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports pastel clothing, slightly heavier than average wear. He sports a flattop fur cut. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: Beast was born the youngest of three triplets. One day when Beast was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Beast was heart-stricken from the event, and his mother started working long hours to provde for them. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and doesn't want to be a bather and was forced into it by his family
Ideals: Optimist, Artistic. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 110 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
Possessions: 4000 gp. Zircon (80 gp). Iolite (80 gp). Moss agate (6 gp). Chalcedony (80 gp). Citrine (80 gp). Malachite (6 gp). Black pearl (1000 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1000 gp).
Sarai Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many red ritualistic tattoos. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is unkempt and raggedy. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the south to a Bowyer, Sarai learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult; and to be a barrister again
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Auran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Burgell Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His chestnut hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Burgell studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Burgell and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Burgell discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Burgell fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 3d4-5, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 600 gp. Eye agate (16 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Red-brown spinel (100 gp). Black pearl (700 gp). Golden pearl (100 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.
Sutha Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'8". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a pickaxe. Her silver hair is braided into rings. Her amber eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast desert. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She is searching for what she claims is her rightful reward.
Motivation: Wants to raise her children well.
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Nature, Family. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Melissa Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her head has been shaved. She has gleaming, smiling amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Melissa grew up listening to her mother's many stories. Through the years after Melissa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Melissa's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
