Roondar Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He wears his golden hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Extrovert. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Nirgel Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. He has wavy purple hair. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: He got into the Bounty Hunter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Poor, Adventurer, Job, Slave. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Qemuel Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He wears his blue hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Qemuel has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Jasper (50 gp).
Sapply Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries a battered hand crossbow and tarnished warhammer as well. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sapply took refuge in the large cave and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Poor. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 62 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Adelaide Rodney, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her whole body is exceptionally muscular. Her brown hair, when down, is lengthy. Her violet eyes dart from person to person.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Adelaide is combative with any and all who dare try her patience in the slightest.
History: The child of a Mason, who enjoyed hunting, Adelaide was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She now owns her own business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 11000 sp. White pearl (60 gp). Rhodochrosite (9 gp). Eye agate (9 gp). Pink pearl (60 gp). Violet garnet (300 gp).
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His green crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He is a Deep Scion in disguise. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Bonds: Attractive, Immigrant, Adventurer, Criminal record, Family. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1800 gp. Hematite (16 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). White pearl (120 gp).
Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gray.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Symma grew up listening to her mother's many stories. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Selfish, Racist. Bonds: Adventurer, Rich. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 13000 sp.
Vilberg Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears his golden hair up. His gray unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Vilberg lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his painting dream.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Family, Mentor. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp. 8 Acid flasks.
Pogranix Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her rusty crest has been sun bleached extensively. Her red eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. She is a font of random trivia from the lore and stories she has discovered
History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Detective.
Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg
Ideals: Athletic, Gifted, Logical, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 18)
Armor Class 10
Hit Points 113 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Orc, Draconic, Aquan
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +8
Possessions: 2000 pp. Deep blue spinel (300 gp). Chrysoprase (80 gp). Carnelian (80 gp). Red garnet (150 gp). Tourmaline (150 gp). Red spinel (150 gp). Zircon (80 gp). Fire opal (1400 gp). Blue sapphire (1400 gp). Jasper (80 gp). Aquamarine (300 gp). Red garnet (150 gp). Amethyst (150 gp). Chalcedony (80 gp). Lapis lazuli (6 gp). Alexandrite (300 gp). Freshwater pearl (6 gp). Iolite (80 gp). White pearl (150 gp). Carnelian (80 gp). Golden pearl (150 gp). Obsidian (6 gp). Pink pearl (150 gp). Rose (80 gp). Black star sapphire (1400 gp). 1 Major magic item.
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