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NPC Generator

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Advanced [show]


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his grey robe and has his scythe always slung over his shoulder. His brown hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is a Server first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Server and found it very stressful. Recently the stress of being a Server has made it difficult for him to sleep.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)7 (-2)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1700 sp. 1 Half-Plate.


Social Check DCs


Fulbar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this western man prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Fulbar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fulbar's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Fulbar Wiseacre, Male Halfling Expert 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)6 (-2) 13 (+1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: Red-brown spinel (40 gp). Golden yellow topaz (500 gp). Peridot (80 gp). Aquamarine (500 gp).


Social Check DCs


Melissa Colby, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a grey collared shirt and white skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. She wears a deerstalker hat to hide her balding. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Human conditions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Dwarven compassion.

Flaws: Ugly, Disease, Impulsive, Racist. Bonds: Immigrant. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Melissa Colby, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His hair is long and auburn with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Lindsey, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 12
Languages Common, Druidic, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Torgga Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear brown clothing when she does not wear armor. Her top hat is riddled with cuts and holes. She has gray eyes and a brown hat with a black feather.

Personality: She acts crazy and hedonistic. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Torgga was born on a far western desert where she grew up under the tutelage of her father, an expert Animal Trainer. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality.

Ideals: Artistic, Persistence. Flaws: Ugly, Hedonist, Shy. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Torgga Brawnanvil, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Armara Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She carries a battered shortbow and tarnished kukri as well. She has moderate length chestnut hair. Her face is scarred and worn.

Personality: Calm and collected, she is a well trained Body Guard. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Armara was born in the north. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. By chance she met her brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent mother

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Armara Victory, Female Tiefling Druid 6
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)8 (-1) 8 (-1)16 (+3)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Moonstone (60 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His long yellow fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Bounty Hunter, Windy learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Flaws: Forgetful. Bonds: Slave, Attractive, Job. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Windy Wind, Male Tabaxi Warlock 13
Medium (5'11") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 104 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +7, Nature +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1000 gp. Bloodstone (40 gp). Lapis lazuli (8 gp). Malachite (8 gp). Freshwater pearl (8 gp). Alexandrite (900 gp). Violet garnet (900 gp). Banded agate (8 gp). Fiery yellow corundum (800 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. Her deerstalker hat is riddled with cuts and holes. She has gold eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the north, but her parents moved at a very young age to the south. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Akra and her spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, In love. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Akra Baharoosh, Female Dragonborn Monk 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Andry Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her red hair is greasy and uncared for. Her eyes are a pleasant gray.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Rich. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Andry Elderberry, Female Halfling Expert 12
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Tourmaline (70 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Red-brown spinel (70 gp). Violet garnet (1000 gp). Zircon (70 gp). Aquamarine (1000 gp). Sardonyx (70 gp).


Social Check DCs

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