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NPC Generator

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Advanced [show]


Faran Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white coat over a green low-cut shirt, and a top hat upon his head. He sports a long brown beard, and similarly colored long hair. His thin eyebrows rest above his beady gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish. Bonds: Poor, Military, Nature. Occupation: Painter

Voice: American accent

Attributes [hide]

Faran Hogcollar, Male Halfling Rogue 15
Small (3'4") Halfling, Neutral Evil (CR 15)
Armor Class 12
Hit Points 71 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)4 (-3) 8 (-1)13 (+1)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +2

Possessions: 6000 gp. Alexandrite (1200 gp). White opal (1400 gp). Bloodstone (80 gp). Aquamarine (1200 gp). Red spinel (120 gp). Coral (120 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Emerald (1400 gp). Aquamarine (1200 gp). Eye agate (14 gp). Chalcedony (80 gp). Obsidian (14 gp). Red garnet (120 gp). Citrine (80 gp). Eye agate (14 gp).


Social Check DCs


Kite Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His red fur is still thick. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and half-elven compassion

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Kite Of Passion, Male Tabaxi Fighter 5
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: Tourmaline (100 gp). Pink pearl (100 gp). Rock crystal (70 gp). Brown-green garnet (100 gp). 1 Minor magic item.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Slave. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Trym Harley, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She likes to wear yellow tank tops with blue skirt. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a island tribe. While studying, she fell in love. They married and had a son. Some 5 years later her spouse died after the birth of her son. Heartbroken, Giselle never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and she feels kind of lost in life

Flaws: Depressed, Shy. Bonds: Attractive, Nature, In love. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Giselle Madden, Female Half-Elf Expert 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 7 (-2)7 (-2)
Skills Animal Handling +0, Deception +0
Senses Passive Perception 8
Languages Common, Elven, Giant, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Jet (110 gp). Amethyst (110 gp). Lapis lazuli (4 gp). Tourmaline (110 gp).


Social Check DCs


Dimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Priest; and to settle down with his crush

Ideals: Gifted. Bonds: Attractive, Poor, Has a crush, Religious. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dimble Miggledy, Male Gnome Druid 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Sleight of Hand -1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 280 gp.


Social Check DCs


Qualen Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qualen Lingenhall, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His gray fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cask's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Secretive, Antagonistic, Insane. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Cask In the Storm, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 8 (-1)15 (+2)
Skills Intimidation +6, Survival +3
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Jade (120 gp). Smoky quartz (30 gp). Zircon (30 gp). Carnelian (30 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). Deep green spinel (120 gp). Moss agate (9 gp).


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He has no fur. He has gleaming, smiling yellow eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Dagger Thunder, Male Tabaxi Ranger 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills History +5, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2400 gp. Bloodstone (20 gp). Freshwater pearl (14 gp). Violet garnet (600 gp). Black star sapphire (1400 gp). Alexandrite (600 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her tongue was cut out and she uses sign language. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: When she was but 5 years old her parents immigrated from the east. Her first spouse was a Apothecary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Flaws: Disease, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Heather Zhanini, Female Half-Elf Warrior 7
Medium (5'3") Half-Elf, Lawful Good (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 1000 gp. Bloodstone (80 gp). Smoky quartz (80 gp). Chrysoprase (80 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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