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NPC Generator

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Advanced [show]


Damaia Speed, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a green armored body suit, with a simple brown line shooting up and back down. She wears a feathered hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Damaia and her spouse have recently divorced.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Athletic, Gifted. Flaws: Fearful, Antagonistic. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Damaia Speed, Female Tiefling Cleric 9
Medium (5'11") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 17 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 4 (-3)11 (+0) 17 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: Just what you see.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He has achieved small success as a Glassblower.

Motivation: He has money and likes to spend it.

Flaws: Lazy, Antagonistic. Bonds: Rich, Job, In love. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Bertram Whispermouse, Male Halfling Barbarian 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Red spinel (120 gp).


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey shirt with thin tan vertical stripes and blue pants. He is an epitome of beauty. He has wavy black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Apothecary in town.

History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. Nuraval was born on a far northern forest where he grew up under the tutelage of his mother, an expert Apothecary. He has dedicated himself to building a better world.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Bonds: Attractive, Adventurer, Job, Family, Immigrant. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Nuraval Fallack, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)7 (-2) 16 (+3)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Thava Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears just a black suit. Her blue crest is knotted and matted. She has gleaming, smiling red eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She does not trust anyone and sleeps with one eye open.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and revenge

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Thava Delmirev, Female Dragonborn Warrior 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 8
Hit Points 50 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2

Possessions: 1100 gp. Freshwater pearl (16 gp). Zircon (50 gp). Carnelian (50 gp). Fiery yellow corundum (500 gp). Zircon (50 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has no hair. He wears an eyepatch.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To settle down with his crush.

Flaws: Ugly. Bonds: Rich, Slave, Job, Has a crush, Adventurer. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Dain Rumnaheim, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Everburning torch.


Social Check DCs


Hobart Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. After coming to the age of reason, Hobart took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a deep hatred of dire rats

Ideals: Optimist, Gifted. Bonds: Adventurer, Nature, Enemies. Occupation: Layabout

Voice: French accent

Attributes [hide]

Hobart Bigheart, Male Halfling Expert 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Justin Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Priest. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.

Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Justin is combative with any and all who dare try his patience in the slightest.

History: Justin was born in the east. At a young age he loved to build and create. His childhood dream was to be a Architect, but he was a colossal failure. He became a Priest soon after.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Justice, Persistence. Bonds: Attractive, Adventurer, Job. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Justin Easton, Male Human Aristocrat 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright green suits and hats, he is not a threatening figure. His hair is cut close to his head. His eyes are silver and beady.

Personality: Zepar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Immigrant, Family. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Zepar Justice, Male Tiefling Rogue 6
Medium (5'3") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Rock crystal (50 gp). Tiger eye turquoise (14 gp). Tourmaline (110 gp). Amethyst (110 gp).


Social Check DCs


Corkitron Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Jeweler.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Corkitron Honeypot, Male Halfling Fighter 7
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 65 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Rich purple corundum (1400 gp). Golden pearl (140 gp). Peridot (60 gp). Banded agate (6 gp).


Social Check DCs

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