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NPC Generator

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Advanced [show]


Wella Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large red mantle and cape that has been intricately interwoven into her white robe. Her silver hair, when down, is lengthy. She has gray eyes.

Personality: She is mildly Halfling supremacist, though she does not identify as such. Energy wise she seems alert and responsive.

History: Wella lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school to support her sick mother, and resented it. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by her family.

Ideals: Professionalism, Logical. Flaws: Racist. Bonds: Family. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Wella Goodbarrel, Female Halfling Druid 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Quespa Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has dyed her greying black crest a little too much giving a sharp black color. She wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Quespa embodies much of what other species detest in the Dragonborns. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Weaver and found it very stressful. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Quespa Delmirev, Female Dragonborn Ranger 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Moonstone (40 gp). Onyx (40 gp). Deep blue spinel (1300 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekk Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long silver hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a pair of adventurers, Ekk grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Fighting, Athletic, Philantrophist. Flaws: Shy. Bonds: Adventurer. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Ekk Marleigh, Female Half-Orc Warrior 4
Medium (5'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bella Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dark leathers with embroidery. She has styled her chestnut hair well, parting it to the left. Her eyes are hazel and beady.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born at the edge of vast mountains. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and retire the richest woman in the west

Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Bella Strongbones, Female Halfling Monk 4
Small (2'8") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Aline Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Aline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Aline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Aline hails from a village terrorized by gnolls. Her father was a soldier and died while she was still young. Aline was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away; and someone believes her a fraud

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Enemies. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Aline Tatum, Female Human Sorcerer 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Loopmottin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears silk and lounges about seductively. Her chestnut hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is extraordinarily eccentric. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Loopmottin was born the youngest of three triplets. A few years later when the north was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Immigrant, Family. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Loopmottin Oomtrowl, Female Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 53 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 4000 cp. 1 Good lock.


Social Check DCs


Peren Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He wears a colorful flower in his brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Peren Amastacia, Male Elf Aristocrat 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)16 (+3) 12 (+1)7 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Erdan Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. With a patchy white beard and wild white hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the east, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Erdan Xiloscient, Male Elf Expert 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 9 (-1)8 (-1)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tippletoe Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. She has no hair. Her amber eyes peer out from beneath her broad blue hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She would rather hide behind her crafts than deal with other people.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tippletoe took refuge in the large cave and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Guardian, Nature. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Tippletoe Leffery, Female Gnome Paladin 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs

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