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NPC Generator

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Advanced [show]


Dustin Langley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Dustin Langley, Male Human Monk 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)5 (-3)
Skills Insight +3, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Foxilon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He sports a long blonde beard, and similarly colored long hair. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Flaws: Ugly, Disease, Addict, Impulsive. Bonds: Poor. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Foxilon Elderberry, Male Halfling Warrior 16
Small (3'3") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 75 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 7000 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). Fire opal pendant on a fine gold chain (800 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His crest is scarlet and curly. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Criminal record, Nature. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Wizard 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 4 (-3)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp.


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He has moderate length silver hair. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Sailor for hire.

Motivation: He's repulsed by the PC; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Pacifist. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Thorpe Whispermouse, Male Halfling Druid 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 8 (-1)6 (-2)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Cockaby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He very much looks the part of a Unemployed. He sports a long golden beard, and similarly colored long hair. His eyes are hazel and beady.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. During his travels, Cockaby and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cockaby discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cockaby fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Cockaby Munggen, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 4 Thunderstones.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. He wears a colorful flower in his beige fur. He has a dull look in his blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Military, Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Harvest Wind, Male Tabaxi Warrior 6
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 6000 sp. Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Margery Quinton, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her hair is silver and very short. Her eyes are hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Margery was born with her mother's beautiful face. Her childhood dream was to be a Guard, but she was a colossal failure. She inherited the family business which she has now maintained for 14 years.

Motivation: She has a rivalry with the Church that dominates her actions; and expand her business

Flaws: Shy. Bonds: Rich, Attractive, Job, Religious. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Margery Quinton, Female Human Wizard 8
Medium (5'6") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item.


Social Check DCs


Marbas Knack, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are red and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Marbas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Slave, Religious. Occupation: Armorer

Voice: American accent

Attributes [hide]

Marbas Knack, Male Tiefling Bard 2
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 280 gp. Tourmaline (160 gp). Coral (160 gp). Jet (160 gp).


Social Check DCs


Namfoodle Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His clothes are grease stained in places. His white hair is braided into rings. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he's attracted to the pc

Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Namfoodle Timbers, Male Gnome Expert 3
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 500 sp.


Social Check DCs

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