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NPC Generator

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Advanced [show]


Barendd Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky grey painted plate armor. His golden hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Body Guard, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Barendd Silverstone, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)6 (-2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Mara Othronus, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears rags and sports a simple walking cane. Her hair is red and very short. She is very pretty but has cold, dead eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is frequently practicing swordplay.

History: She was born in the south. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Mara Othronus, Female Elf Paladin 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 18 (+4)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1400 sp.


Social Check DCs


Cressel Agility, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He prefers to wear green pants and tee shirts. His white hair is drawn into a tight pony tail with a dagger scrunchie. This white eyed westerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to be a doctor again

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Performer

Voice: Whispers

Attributes [hide]

Cressel Agility, Male Tiefling Bard 11
Medium (6'6") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3000 gp. Deep green spinel (120 gp). Jade (120 gp). Blue quartz (10 gp). Rhodochrosite (10 gp). Jade (120 gp). Citrine (80 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is smooth and relatively long. He has green eyes.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Adventurer, Poor. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Flame In the Wind, Male Tabaxi Sorcerer 9
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 15 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)16 (+3) 8 (-1)14 (+2)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Auran, Ignan, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 160 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a brown cloak and cross-gartered blue stockings. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he is content

Flaws: Mundane, Racist. Bonds: Attractive, Poor, Religious. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Odo Morley, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He has styled his blonde hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Logical, Gifted. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Dain Rakankrak, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)16 (+3) 11 (+0)8 (-1)
Skills Athletics +8, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Halfling, Infernal
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +3

Possessions: 100 pp. Aquamarine (300 gp). Peridot (50 gp). Chalcedony (50 gp). Deep blue spinel (300 gp). Red spinel (60 gp).


Social Check DCs


Spear Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries hammers. His yellow fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spear is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic, Justice. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Spear Candle, Male Tabaxi Expert 4
Medium (5'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 12 (+1)18 (+4) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Celestial, Auran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 46000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Travok Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears a tight fitting grey shirt and pants. His white hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Travok was born the youngest of three triplets. Cursed with a spirit at a very young age, Travok has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He would like to get married and retire; and he has a crush on the local bookbinder

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Family, Has a crush. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Travok Eversharp, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. Jasper (40 gp). 1 Half-Plate.


Social Check DCs


Warryn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue cloak and cross-gartered brown stockings. His silver hair is cut short. His eyes are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Barkeep, who enjoyed hunting, Warryn was taken on many hunting expeditions. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Barkeep; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Criminal record, Nature, Has a crush, Family. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Warryn Humplebumple, Male Gnome Barbarian 6
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 64 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)12 (+1) 6 (-2)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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