Hlin Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her blonde hair to look like a famous performer. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.
History: She was born to loving parents in a slum to the west. Hlin was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Religious, Poor. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. Red-brown spinel (70 gp). 2 Tanglefoot bags.
Eberdeb Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears blue leather gloves, a blue jacket, and tight pants. His blonde hair is heavily combed to the left. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Shoemaker business at a young age. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He has achieved small success as a Shoemaker.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 16
Hit Points 93 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling, Druidic
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 1300 gp.
Dadalan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered hand crossbow and tarnished quarterstaff as well. His crest is cut close to his head. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Doctor business at a young age. There was a wharf not far from home where he often wandered off to fish. He struck the Doctor job and began his own company from there.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Nature, Job. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His red hair is long and unkept. His hazel eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Carpenter profession.
History: A powerful wizard made him what he is. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Merchant.
Motivation: Regain custody of his daughter; and further expansion of business
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Bullseye lantern. 1 Hourglass. 1 Bullseye lantern. 1 Magnifying glass.
Phann Othronus, Female Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She is renowned for her bright tan dresses and hats. Her brown hair is cut jaggedly and amateurishly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born several months after her mother was called into army service. When Phann reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army
Ideals: Extrovert, Logical. Flaws: Addict, Shy. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 6 (-2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Yurgunn Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is well kept. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Healer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She now owns her own business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Secretive, Addict. Bonds: Attractive, Slave, Job. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Nija Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a simple green robe with blue stripes complete with hood. She is muscular with a powerful set of arms. She has wavy brown hair. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She comes from a rich eastern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic, Fearful, Mundane. Bonds: Rich, Criminal record. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 90 pp. Red spinel (80 gp). Deep blue spinel (1600 gp). 1 Masterwork manacles. 1 Good lock. 1 Climber’s kit.
Rimple Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a trident on his belt. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Rimple hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in trident use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 5000 sp.
Orsik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by giants. Orsik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Sensitive, Forgetful. Bonds: Immigrant, Enemies. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 sp.
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