Ekemon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a pixie cut. His white eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). During his travels, Ekemon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ekemon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ekemon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Disease. Bonds: Poor, Criminal record, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has dyed his greying black fur a little too much giving a sharp black color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Gardener, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated, Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Antitoxin. 1 Everburning torch. 1 Everburning torch.
Flame Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is short and black. His blue eyes peer out from beneath his deerstalker brown hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Passionate, Entrepeneur, Artistic. Bonds: Adventurer, In love. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Travok Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish golden hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east, but his parents moved at a very young age to the south. Travok was born on a far eastern island where he grew up under the tutelage of his mother, an expert Farmer. He now mingles about in high society.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Ilde Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her blonde hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She has all her life been fascinated with painting.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal painting training, and achieved minor success. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 pp.
Oriel Brixton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in grey turtlenecks beneath a brown coat with blue slacks. Her blonde hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Oriel lived on a farm with her father, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Insane. Bonds: Job, Family, Religious. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Ellywick Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this southern woman wears tight fitting clothing which further accentuates her frame. She has a long blonde ponytail with little hanging trinkets. She has brown eyes and a blue hat with a brown feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Ellywick grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Athletic, Fighting. Flaws: Disease, Lazy. Bonds: Attractive, Adventurer. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 30000 sp.
Gillyd Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a hunchback. Her brown hair, when down, is lengthy. She has a dull look in her green eyes.
Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has achieved small success as a Bounty Hunter.
Motivation: Expand her business.
Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 77 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +2
Possessions: Alexandrite (700 gp). Amethyst (120 gp). Aquamarine (700 gp). Banded agate (7 gp). Golden yellow topaz (700 gp). Black star sapphire (700 gp).
Seven Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her flail. Her orange fur, when down, is lengthy. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 48000 sp. Tourmaline (130 gp). Hematite (7 gp). Chrysoprase (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
