Aramil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his tan robe and has his mace always slung over his shoulder. His silver hair is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Abyssal, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. Gold dragon comb with red garnet eye (800 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 6 Acid flasks.
Orsik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his red robe. He keeps his long white hair kept up in a rat tail. His eyes are amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Glassblower in town.
History: He was raised in a desert tribe. A few years later when the north was not economically sound they moved to his current location. He became a Glassblower soon after.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 81 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An abacus with copper, silver and gold markers (170 gp). Golden circlet with four aquamarines (5000 gp). Gold dragon comb with red garnet eye (1400 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rohesia Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Barkeep. She wears her hair in dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She comes from a rich western family. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.
Motivation: She is wracked by social anxiety.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Rosalind Sherwood, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. Her red hair is smooth and relatively long. Her thin eyebrows rest above her beady gray eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp.
Damakos Heal, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His blue hair is heavily combed to the left. He has a dull look in his silver eyes.
Personality: He acts crazy and hedonistic. A true patriot, Damakos would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Hedonist. Bonds: Poor, Military, Immigrant, In love. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
Possessions: 90 gp.
Melech Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His purple hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Tanner business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Family, Debt. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Kellen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a tan suit. He wears his auburn hair up. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he is content
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Krimmon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.
History: The child of western immigrants he idolized his father. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Krimmon and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to pay off his debts
Flaws: Ugly, Shy, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 99 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 7000 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). A roughly beaten golden orb (120 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). A small bag of saffron. (80 gp). Old masterpiece painting (2300 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (2300 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black fur. He wears rags and sports a simple walking cane. He has a hunchback. He wears his black fur down. He has gleaming, smiling green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Debt. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 65 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 7000 sp. Silver pearl (60 gp). Jet (60 gp). Bloodstone (50 gp). Deep green spinel (60 gp). Star rose quartz (50 gp). Zircon (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
