Tricking Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a kukri. Her beige fur is thinning but still full. She has gleaming, smiling blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Blacksmith, her mother struggled to pay the bills. In her 15th year, her parents were killed by a drow raid, leaving Tricking alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Regain custody of her son; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Bonds: Adventurer, Poor, Enemies, Family. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Obsidian (9 gp).
Tyna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Tyna embodies much of what other species detest in the Halflings. She also has developed a complete distrust of the Healer profession.
History: Sold as a small child to a wizard, Tyna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Soapmaker job and began her own company from there.
Motivation: Further expansion of business.
Flaws: Antagonistic, Depressed. Bonds: Rich, Attractive, Job, Mentor. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp. Obsidian (15 gp). Chalcedony (20 gp). Blue star sapphire (1500 gp).
Sindri Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy white hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. A true patriot, Sindri would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Gifted. Bonds: Military, Poor, Adventurer, Family. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 128 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1200 pp. Clear bright green emerald (6000 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). Carnelian (60 gp). Eye agate (15 gp). Rhodochrosite (15 gp). Jasper (60 gp). Tiger eye turquoise (15 gp). Brown diamond (6000 gp). Violet garnet (500 gp). White pearl (90 gp). Black pearl (500 gp). Eye agate (15 gp).
Patrick Cornish, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a lot of dark rich colors, with gold accents. He has moderate length blonde hair. This gray eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Moonstone (30 gp).
Naivara Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is fair and her fingers are delicate and long. She has dyed her greying red hair a little too much giving a sharp red color. She is very pretty but has cold, dead eyes.
Personality: Naivara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Naivara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naivara. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 4 (-3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp.
Aldous Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His top hat is riddled with cuts and holes. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. Aldous is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Aldous studied abroad. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent father.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp.
Mary Trowbridge, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. She wears a broad hat to cover her moderate length silver hair. Her hazel eyes peer out from beneath her broad brown hat.
Personality: She exudes charisma. She is a tour de force of persuasion. Her job bores her to no end. She has decided to make it more interesting.
History: Mary was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She has comitted a past crime that haunts her to this day; and a deep hatred of gnolls
Bonds: Attractive, Adventurer, Criminal record, Poor, Enemies. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: Brass mug with jade inlays (200 gp). A silver and pearl hairclip (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Golden circlet with four aquamarines (5000 gp).
Emma Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a violet and grey robe with the hood down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the north. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Quarethon Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is cut close to his head. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Family, Rich. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
