River Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her gray fur in a flapper bob. She wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. River is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She is the product a well kept family trust fund and as such has never really known need. She moved out west to avoid the crime she committed. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Bather and was forced into it by her family; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Family, Rich, Criminal record. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Nedda Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears just a red suit, marred by teas. Her golden hair is still thick. Her eyes are likewise blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Architect, Nedda learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She became a Architect soon after.
Motivation: Expand her business; and wants to work out more often
Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 90 gp.
Malquis Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this woman is wearing colorful clothing, dressed as a Sage. Her white hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: While she acts the brute, she is far gentler than she would appear. She invites people to come help in her community garden.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 64 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 7 (-2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
Possessions: 1000 gp.
Medrash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a tan scarf. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His bronze crest is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Medrash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Medrash managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Impeccable, Joker. Bonds: Rich, Mentor, Criminal record. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Manfred Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a grey top hat and grey clothes. He is portly but not overly obese. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Thokk Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is braided into rings. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the west his family was never financially stable. One day when Thokk was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Thokk was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Greedy, PTSD. Bonds: Attractive, Family, Poor. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Therai Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Armorer. His red hair is lengthy and is close to two feet long. His eyes are black and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.
History: Born to a Bowyer, his father struggled to pay the bills. He worked as a nervous Armorer and found it very stressful. He became a Armorer soon after.
Motivation: To be a Bowyer again; and expand his business
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Poor. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Upton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Carpenter. He sports a flattop hair cut. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Job, Nature. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Orsik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish silver hair is in a traditional bowl cut. This green eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Orsik and his spouse have recently divorced.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Artistic. Flaws: Antagonistic, Ugly. Bonds: Rich, Family, Adventurer. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. Lapis lazuli (14 gp). Onyx (50 gp). Golden yellow topaz (500 gp). 1 Masterwork Musical instrument. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!