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NPC Generator

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Advanced [show]


Vorka Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she usually wears her black robe and has her club always slung over her shoulder. She has a long golden ponytail with little hanging trinkets. Her eyes are a pleasant amber.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south her family was never financially stable. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new crown-heir responsibilities is difficult

Ideals: Optimist. Bonds: Enemies, Poor, Job, Military. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Vorka Bentham, Female Half-Orc Expert 1
Medium (4'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Tourmaline (70 gp).


Social Check DCs


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Gennal Ofandrus, Male Elf Fighter 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)13 (+1) 10 (+0)13 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Golden pearl (130 gp). Hematite (12 gp).


Social Check DCs


Adelard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, and carries whips. He wears his black hair up. His eyes are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Logical. Bonds: Nature, Adventurer, Criminal record. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Adelard Palomarez, Male Human Fighter 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Halflings.

History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to end his boredom

Flaws: Depressed, Racist, Mundane. Bonds: Mentor, Family. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Nelkin Copperkettle, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60 pp. Jet (80 gp). Tourmaline (80 gp). Coral (80 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, he is an attractive figure. He wears baggy grey pantaloons and a black scarf. He wears his chestnut hair up in a very large beehive style do. This brown eyed northerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Detective and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Eversharp, Male Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 380 gp.


Social Check DCs


Felgrat Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black and very short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered south to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Optimist, Gifted. Flaws: Ugly, Mundane, PTSD. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Felgrat Graham, Male Half-Orc Druid 4
Medium (6'3") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs


Adam Walcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Fortune-teller, who enjoyed hunting, Adam was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has worked as a Farmer like his father before him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Immigrant, Job, Nature. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Adam Walcott, Male Human Warrior 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 63 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: Embroidered and bejeweled glove (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Gold dragon comb with red garnet eye (1000 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown fur is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves dancing and to teach people dancing more than just about anything. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. Ethereal was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mayor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Athletic, Artistic, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Fighter 17
Medium (5'8") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 101 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Insight +8, Stealth +9
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3

Possessions: 4000 gp. Jeweled gold crown (3000 gp). Golden circlet with four aquamarines (1000 gp). An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (300 gp). Gold and ruby ring (5000 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (130 gp). Old masterpiece painting (800 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Black velvet mask with numerous citrines (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Cloth of gold vestments (130 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Brakka Rowley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting white shirt and pants. Her black hair is cut short. She has a dull look in her amber eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: A powerful wizard made her what she is. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Brakka and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Brakka Rowley, Female Half-Orc Wizard 5
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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