Olivia Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Layabout does and is in decent physical shape. Her white hair is long and unkept. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Olivia took refuge in the large cave and found the beat up crossbow and armor she uses now. She became a Layabout soon after.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Job, Nature, Religious, Military. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
Possessions: Just what you see.
Ûkshak Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Tanner like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant, In love. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Five In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He sports a flattop fur cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Five hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Five took refuge in the large cave and found the beat up flail and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Fighting, Artistic, Logical. Flaws: Insomniac. Bonds: Nature. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 21 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 50 pp.
Mialee Horineth, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan costume with the symbols of her god on her torso. She is muscular with a powerful set of arms. Her chestnut hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A true patriot, Mialee would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She now owns her own business.
Motivation: Expand her business; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Adventurer, Job. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1600 sp.
Wymar Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Magnifying glass.
Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue crest is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He hasn't been sleeping well lately.
Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Professionalism, Gifted. Flaws: Insomniac, Disease. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Tawna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a large white jacket. She carries with her a set of greataxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is white and curly. Her eyes are amber and catlike.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school before completing her studies. She has worked as a Fortune-teller like her mother before her.
Motivation: Further expansion of business.
Ideals: Fighting, Joker, Logical. Flaws: Cynical. Bonds: Job. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 220 gp.
Jezean Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green trousers with blue and white striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her red crest is knotted and matted. She has several tiny sapphire earrings on each ear.
Personality: She is business-like. She takes instructions and follows them to the letter. She is frequently practicing swordplay.
History: The child of a Bowyer, who enjoyed hunting, Jezean was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jezean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jezean. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Professionalism. Bonds: Rich, Military, Nature, Criminal record. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 13)
Armor Class 10
Hit Points 83 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 200 pp. Deep blue spinel (800 gp). Rock crystal (80 gp). Black pearl (800 gp). Moss agate (11 gp). Rhodochrosite (11 gp). Hematite (11 gp). Peridot (80 gp). Carnelian (80 gp). Deep blue spinel (800 gp). Azurite (11 gp). 1 Minor magic item.
Euphemia Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. She has slicked back chestnut hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She feeds upon the attention of others.
History: The child of western immigrants she idolized her father. Euphemia was born on a far western desert where she grew up under the tutelage of her father, an expert Mortician. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Family. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 6 (-2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
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