River Running, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who tends to wear a pastel poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has beige fur. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, River is combative with any and all who dare try his patience in the slightest.
History: River was raised in a hard working conservative environment. After coming to the age of reason, River took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Spice Merchant soon after.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 27 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 3000 sp. Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Sporting a auburn mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Detective arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She became a Detective soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Disease, Forgetful. Bonds: Rich, Job. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Minor magic item.
Two Llamas Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is drawn into a tight pony tail with a clover scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Two Llamas was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Disciplined. Flaws: Addict. Bonds: Attractive. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Forcas Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He wears his purple hair down. He has white eyes.
Personality: Forcas is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a orcs raid, leaving Forcas alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Forcas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against orcs.
Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Immigrant, Enemies. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp. Deep blue spinel (1200 gp). Zircon (20 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Debt. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Dee Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long white hair is drawn into a two foot long braid. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dee took refuge in the large cave and found the beat up greatsword and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Ugly. Bonds: Guardian, Family, Nature, Rich, Enemies. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Ovak Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. She has wavy chestnut hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Ovak is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ovak has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Eye agate (7 gp). Chrysoprase (70 gp). Chrysoprase (70 gp). Eye agate (7 gp).
Everard Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: Born in the east to a Baker, Everard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Bonds: Attractive, Military, Job, Immigrant. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 80000 cp. Coral (70 gp). Chrysoberyl (70 gp). Deep blue spinel (200 gp).
Burgell Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His brown hair is thinning but still full. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.
History: Burgell was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Flaws: Addict, Shy. Bonds: Family, Mentor, Religious. Occupation: Roofer
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 210 gp.
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