Oloric Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and dresses in collared shirts and wears a proper scarf over his head. His right leg appears badly burned and disfigured. His hair is long and blonde with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His gray eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Oloric grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Oloric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, In love. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Waywocket Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan broad hat and tan clothes. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. Her blonde hair is wavy and long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Waywocket abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Since then, she has sought to make the best of life.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Lazy, Fearful. Bonds: Attractive, Adventurer, Religious. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: Just what you see.
Bolhild Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She dresses in brown turtlenecks beneath a green coat with black slacks, and her gloved hand is found clutching a spear. Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she is content
Flaws: Insomniac, Mundane. Bonds: Enemies, Job. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 57 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Goblin, Auran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Vola Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a white armored body suit, with a simple grey line shooting up and back down, she is not a threatening figure. Her white hair has been sun bleached extensively. Her eyes are a pleasant amber.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was always a brilliant, if unscrupulous mind. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is terrified, and will act out of fear
Ideals: Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 18 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 2900 gp. Violet garnet (400 gp). Rose (40 gp). Silver pearl (70 gp). Carnelian (40 gp). Red-brown spinel (70 gp). Tiger eye turquoise (13 gp). Blue-white diamond (5000 gp). Black pearl (400 gp). Violet garnet (400 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Harbek will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Harbek was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 20 (+5) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 5000 cp.
Aldous Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears violet cloth garments or leather armor. His chestnut hair is lengthy. His eyes are likewise hazel.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Family, Immigrant. Occupation: Shipwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 pp.
Hugolina Bradshaw, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a perfectly clean shirt and pair of pants. Her chestnut hair is wavy and long. Her violet unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and marry her sister to traveling adventurers
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Job. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Fulbar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large white jacket. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his mother.
History: Fulbar was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has never given up on his painting dream.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Artistic, Impeccable. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 3d6-4, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 130 pp. Carnelian (30 gp). Hematite (10 gp). Freshwater pearl (10 gp). Deep blue spinel (1300 gp). Fire opal (500 gp). Bloodstone (30 gp). Lapis lazuli (10 gp). Carnelian (30 gp).
Sorath Passion, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her red hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also has developed a complete distrust of the Dilettante profession.
History: Her father raised her in a mountain cabin. She was an apprentice working in her mother's forge. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.
Motivation: To get a good night's sleep; and money/treasure
Flaws: Insomniac, Mundane. Bonds: Rich, Job, Nature. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 73 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 100 pp. Silver pearl (70 gp). Moss agate (4 gp). Rock crystal (40 gp). Red spinel (70 gp). Bloodstone (40 gp). Black star sapphire (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!