Trail Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur, while still mostly beige, has prominent grey streaks. Her eyes are amber.
Personality: She never swears and excessively uses polite adverbs when speaking. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Athletic, Optimist. Bonds: Criminal record, Nature. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Moss agate (13 gp). Amethyst (140 gp). Citrine (70 gp). Azurite (13 gp). Fiery yellow corundum (500 gp). Freshwater pearl (13 gp). White pearl (140 gp).
Mardnab Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her red hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She inherited the family business which she has now maintained for 2 years.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Military. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Everburning torch.
Doudra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" western woman, she wears a green shirt with thin black vertical stripes and white pants. Her white crest is long and unkept. She wears crescent spectacles with a black brim.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She has never given up on her singing dream.
Motivation: She is currently in port desperately looking for someone to get her out; and gnomish compassion
Ideals: Optimist, Artistic. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 600 gp.
Loopmottin Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue tunic with green highlights, and long blue pants that bunch up around her shoes. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She sports red long hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Loopmottin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born on a small isolated farm. She helped her father out around the business and became quite the natural. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Extrovert, Justice. Bonds: Rich, Attractive, Nature, Job. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Ahrim Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His brown hair is heavily combed to the left. He has a dull look in his red eyes.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: In love, Criminal record. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110000 cp. Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item.
Namfoodle Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Attractive, Rich, Immigrant, Job, Criminal record. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 80 pp. 1 Breastplate. 1 Half-Plate.
Joser Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. His golden hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Miller business at a young age. He worked as a nervous Miller and found it very stressful. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Immigrant, Job. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Goblin
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 700 pp. A small bag of saffron. (60 gp). Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (1600 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (140 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Griselda Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright yellow dresses and hats. Her chestnut hair is long and unkept. She has a dull look in her blue eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born several months after her father was called into army service. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her daughter; and doesn't want to be a sculptor and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Military. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 30 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Syllin Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is also unnaturally pale. Her auburn hair is unkempt and raggedy. Her eyes are amber and beady.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not believe in violence as a means to an end. She is a dedicated Sculptor but believes her peers are too gung-ho.
History: Syllin was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and an old rival family wants her found
Ideals: Optimist, Pacifist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 4000 cp.
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