Zepar Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He keeps his blue hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and seeks redemption
Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp.
Bolg Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long black beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a necromancer, Bolg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bolg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Immigrant, Enemies, Mentor, Family. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 17000 cp.
Heian Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears professional attire. He keeps his black hair in a flapper bob. He has a tattooed face.
Personality: Heian hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Heian took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Kristryd Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is long and red with streaks of auburn, and is pulled back with small brown clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Tanner they were divorced and she won custody of their daughter. She worked as a Cartwright, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp).
Ildrex Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. He sports a flattop crest cut. He has gold eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To protect his home; and to clean up the streets
Flaws: Antagonistic, Secretive. Bonds: Immigrant, Military, Guardian. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5
Possessions: 2000 gp. Iolite (60 gp). Moss agate (15 gp). Moonstone (60 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Moss agate (15 gp). Rich purple corundum (900 gp).
Rieta Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a green suit. Her hair is silver, silky, and of moderate length. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.
History: She was born to loving parents in a slum to the south. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and to reunite with her old friends
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 15)
Armor Class 14
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +5
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he wears a yellow top hat and yellow clothes. His chestnut hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Smoky quartz (80 gp).
Tomi Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a warhammer on his belt. His tied-back hair is white. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Tomi would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Tomi was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 18 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 6 (-2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Xanaphia Horineth, Female Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she tends to wear a blue poncho over her likewise colored trousers and shirt. She has chestnut hair. Her eyes are a pleasant green.
Personality: She loves telling others what to do and how they should feel about things. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Ideals: Opinionated, Logical. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Jeweled anklet (4000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!