Veloptima Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of kukris on her belt, each one with a opal on the hilt. She wears her hair in dreadlocks. Her eyes are blue and catlike.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not believe in violence as a means to an end. She is a dedicated Cartwright but believes her peers are too gung-ho.
History: Veloptima was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Veloptima was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Veloptima's mother didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Sabotage a competitor; and wants a kiss
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Poor, Has a crush, Job. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 100 gp. 1 Everburning torch.
Leaf Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large brown jacket and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Leaf was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Sailor job and began his own company from there.
Motivation: He feels threatened by others; and expand his business
Ideals: Persistence. Flaws: Ugly, Shy, Fearful. Bonds: Job. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 pp.
Gorga Home, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her scimitar ready. Her hair is blonde and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Stoic and calm, she prefers to meditate than take action. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: To settle down with her crush.
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Rose (50 gp).
Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Cory was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Shy, Disease. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 sp.
Mardnab Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face is scarred and worn.
Personality: She is fixated on the number 37. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Sylvan, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Agnes Marlowe, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long chestnut hair reaches down to her waist. Her ears are large.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to loving parents in a slum to the north. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against goblins.
Flaws: Ugly. Bonds: Enemies, Slave, Poor, Immigrant. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 40 pp.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. Krimmon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Slave, Family. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Osah Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a green and grey handkerchief worn on her right side. Her chestnut hair is lengthy. Her eyes are black.
Personality: She is overprotective of those who hire her services. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Osah grew up listening to her mother's many stories. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend
Ideals: Logical. Bonds: Guardian, Adventurer, Nature, Debt. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 8
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +6
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Joan Haley, Female Human [Permalink]
Personal [hide]
Description: 4'7" and muscular, this eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her moppish golden hair is in a traditional bowl cut. She has several tiny jet earrings on each ear.
Personality: She is business-like. She takes instructions and follows them to the letter. As long as the job gets done she does not care how it got done.
History: She served in the navy to pay for her family's outstanding loans. When Joan reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Athletic, Professionalism. Bonds: Rich, Military. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 10000 cp. Chalcedony (80 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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