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NPC Generator

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Advanced [show]


Andraste Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her auburn hair is lengthy and is close to two feet long. Her eyes are green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.

History: Andraste hails from a village terrorized by illithids. Her first spouse was a Mortician, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has never given up on her music dream.

Motivation: She wants revenge against illithids; and to unite with her brother

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Family. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Andraste Teinithra, Female Half-Elf Adept 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Hampton, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a slight overbite and is overall scrawny. With bright silver hair. Her eyes are a pleasant hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.

History: She was born in a small desert village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Professionalism. Flaws: Depressed. Bonds: Nature, Adventurer, Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Griselda Hampton, Female Human Ranger 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp.


Social Check DCs


Shane Ryley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is a Yochlol in disguise. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Flaws: Insane. Bonds: Attractive, Job, Adventurer, Family. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Shane Ryley, Male Human Ranger 8
Medium (6'2") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 16 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 4 (-3)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +6, Religion +7
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Druidic, Aquan
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 130 pp. Solid gold idol (1100 gp).


Social Check DCs


Aldous Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered sickle and tarnished sai as well. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor, Slave. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Aldous Livingstone, Male Human Paladin 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp. 1 Masterwork studded leather.


Social Check DCs


Shane Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are hazel.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Rich. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Shane Staurheim, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30000 cp. Banded agate (5 gp). Deep blue spinel (1500 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white cloak and cross-gartered tan stockings. His auburn hair is cut short. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Artistic, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Hamil Deephollow, Male Halfling Adept 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Perception +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 200 gp.


Social Check DCs


Umpen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His brown hair is thinning but still full. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.

Motivation: Halfling compassion; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Mundane, Racist. Bonds: Job. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Umpen Cobblelob, Male Gnome Wizard 6
Small (3'2") Gnome, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Deception +6, History +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: Just what you see.


Social Check DCs


Nedda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a Stetson hat to hide her balding. Her blue eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Nedda Whispermouse, Female Halfling Sorcerer 9
Small (2'9") Halfling, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 43 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)17 (+3) 17 (+3)16 (+3)
Skills Religion +6, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic, Draconic
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 1800 gp. Jasper (40 gp). Golden yellow topaz (900 gp). Banded agate (6 gp). Deep blue spinel (900 gp). Eye agate (6 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tharivol Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He has wavy auburn hair. His face is covered beneath a completely black helmet.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Tharivol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Philantrophist. Bonds: Enemies, Religious, Mentor. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Tharivol Kemmerer, Male Half-Elf Ranger 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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