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NPC Generator

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Advanced [show]


Nurkara Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her golden hair is kept up in a ponytail inside a Stetson hat. Her brown eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Athletic, Optimist, Fighting. Bonds: Enemies, Rich. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Nurkara Holderhek, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Helja Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, and her gloved hand is found clutching a halberd. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are amber and beady.

Personality: She acts crazy and hedonistic. She enjoys reading and quiet.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. During her travels, Helja and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helja discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helja fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Helja Frostbeard, Female Dwarf Barbarian 8
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Ashgarn Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has moderate length golden hair. His eyes, though not visible through his cowl, are brown.

Personality: Eccentric and domineering, Ashgarn will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Ashgarn grew up listening to his mother's many stories. Through the years after Ashgarn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ashgarn's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Halfling people; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Ashgarn Denholm, Male Half-Orc Paladin 10
Medium (6'2") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)4 (-3) 14 (+2)15 (+2)
Skills History +1, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 19000 sp.


Social Check DCs


Dynamic Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has no fur. His hazel eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Dynamic Of Stars, Male Tabaxi Druid 11
Medium (5'1") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. Star rose quartz (70 gp). Golden yellow topaz (400 gp). Emerald (1600 gp). White opal (1600 gp). Chrysoberyl (140 gp). Red spinel (140 gp). Aquamarine (400 gp). Sardonyx (70 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Langley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a large brown jacket. With bright black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Calm and collected, she is a well trained Sailor. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her mother raised her in a mountain cabin. Hugolina was born on a far eastern desert where she grew up under the tutelage of her father, an expert Sailor. She inherited the family business which she has now maintained for 7 years.

Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Hugolina Langley, Female Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Synthrin Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. She wears her rusty crest down. Her eyes, though not visible through her cowl, are gold.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Fearful. Bonds: Rich, Job, Religious. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Synthrin Qyxpahrgh, Female Dragonborn Wizard 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Nuthra Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, green, dusty cloak. She has no crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She became a Tanner soon after.

Motivation: A strong sense of loyalty to Half-Elven people; and expand her business

Ideals: Impeccable. Flaws: Ugly, Sensitive, Racist. Bonds: Rich, Job. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Nuthra Pfaphnyrennish, Female Dragonborn Adept 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 17 (+3)6 (-2)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 3000 sp.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a hunchback. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Butcher, Bertram learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Butcher.

Motivation: A deep hatred of gnolls; and a rival would like him out of the picture

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Gresham, Male Human Bard 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)6 (-2) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Soveliss Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, yellow cloak. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Soveliss does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to be a navigator again

Flaws: Ugly, Depressed, Addict. Bonds: Military, Immigrant, Job. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Soveliss Floshem, Male Half-Elf Cleric 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 5000 cp.


Social Check DCs

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