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NPC Generator

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Advanced [show]


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her head has been shaved. She wears an eyepatch.

Personality: She can speak with the recently deceased. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Hunter business at a young age. After coming to the age of reason, Sannl took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Sannl Frostbeard, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 260 gp.


Social Check DCs


Oriff Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a white mohawk this woman's hair draws a lot of attention. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Baker. She is lazy, self-centered, vain, and jealous.

History: Oriff was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To pay off her debts; and she has money and likes to spend it

Flaws: Selfish. Bonds: Rich, Job, In love, Debt. Occupation: Baker

Voice: Stutters

Attributes [hide]

Oriff Durthane, Female Dwarf Ranger 3
Medium (3'9") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 6 (-2)7 (-2)
Skills Animal Handling +0, Deception +0
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, marred by sweets. He has no hair. His brown eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Gimble Cobblelob, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 8 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Black pearl (900 gp). Moss agate (7 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has blue eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy and tries to find solutions quickly.

History: She was born in a small desert village. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Nature, Rich, Adventurer. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Left-Handed Candle, Female Tabaxi Warrior 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Aelar Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Aelar Meliamne, Male Half-Elf Cleric 6
Medium (5'7") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Athletics +1, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Gnarsh Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'10" and wears a fancy white suit. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Gnarsh Wakefield, Male Half-Orc Bard 17
Medium (6'10") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 38 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 1900 pp. Violet garnet (1500 gp). Black pearl (1500 gp). Iolite (40 gp). Black pearl (1500 gp). Freshwater pearl (14 gp). Sard (40 gp). Rhodochrosite (14 gp). Jasper (40 gp). Citrine (40 gp). Pink pearl (70 gp). White opal (1400 gp). Alexandrite (1500 gp). Citrine (40 gp). Rhodochrosite (14 gp). Hematite (14 gp). Violet garnet (1500 gp). Rhodochrosite (14 gp). Lapis lazuli (14 gp). Brown-green garnet (70 gp). Jet (70 gp). Aquamarine (1500 gp). Black pearl (1500 gp). Smoky quartz (40 gp). Azurite (14 gp). Blue sapphire (1400 gp). Pink pearl (70 gp).


Social Check DCs


Windy Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light brown in addition to tight pants. His long black fur is drawn into a two foot long braid. He is baby faced.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Windy took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has achieved small success as a Stylist.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Nature, Job, Debt. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Windy Of Dragons, Male Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)14 (+2) 11 (+0)5 (-3)
Skills History +4, Intimidation -1
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. 1 Magnifying glass.


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He is tall, broad shouldered and powerfully built. His hair is brown, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Rich, Attractive. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Eberk Bloodkith, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 100 pp. Chrysoberyl (110 gp). Bloodstone (70 gp). Fiery yellow corundum (1100 gp). Aquamarine (1300 gp). Banded agate (4 gp). Jade (110 gp). White opal (1100 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Thorpe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his small brown hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Guy was born in the east. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Persistence. Bonds: Immigrant, Military, Family. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Guy Thorpe, Male Human Paladin 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 118 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Deception +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 20000 sp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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