Richard Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is physically well-built. His black hair is knotted and matted. His eyes are likewise violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp.
Zook Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has styled his blonde hair well, parting it to the left. His eyes are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable
Ideals: Joker. Flaws: Impulsive. Bonds: Criminal record, Nature, Adventurer. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 21000 sp. Chrysoberyl (90 gp). 1 Minor magic item.
Thomas Staurheim, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is long and unkept. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Terran, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Pallabar Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of bastard swords on his belt, each one with a jet on the hilt. His golden hair is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Pallabar's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is a Chromatic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Opinionated. Bonds: Adventurer, Attractive. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 cp.
Fulbar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fulbar is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Fighting, Athletic, Passionate, Justice. Bonds: Rich, Nature. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100000 cp. Bloodstone (80 gp). Eye agate (7 gp). Amber (160 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Fighting, Optimist. Bonds: Adventurer, Family, Has a crush. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
Solomon Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Addict, Shy. Bonds: Military. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 110 pp.
Baelitae Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She has a hunchback. Her brown hair is heavily combed to the left. This hazel eyed westerner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.
Motivation: To find somewhere to settle down; and she is content
Ideals: Logical. Flaws: Ugly, Selfish, Mundane. Bonds: Rich. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 82 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Old masterpiece painting (800 gp). Old masterpiece painting (800 gp). Black velvet mask with numerous citrines (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Azza Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a black vest and prefers red and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and purple. Her white eyes dart from person to person to random spaces in the air.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Healer and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
