Nordak Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His long black hair is drawn into a two foot long braid. He is baby faced.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Nordak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.
Motivation: Sabotage a competitor; and he's looking for his big break
Flaws: Depressed. Bonds: Attractive, Military, Adventurer, Immigrant, Job. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 6000 cp.
Justin Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: Born to a Mercenary, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and expand his business
Flaws: Insane, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). A roughly beaten golden orb (80 gp).
Moon Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red fur is greasy and uncared for. His eyes are green.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Moon grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (8 gp).
Lavinia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her blonde hair. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to her current location. She has dedicated herself to building a better village for her children.
Motivation: She is a bit of a kleptomaniac; and she is compelled to act according to her religious beliefs
Bonds: Adventurer, Attractive, Criminal record, Religious, Immigrant. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. Jet (80 gp). Hematite (13 gp). Tiger eye turquoise (13 gp). Banded agate (13 gp). 1 Minor magic item.
Tawna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long black hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tawna took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants her loneliness to end; and to settle down with her crush
Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Guardian, Has a crush. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 115 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. He wears his white fur up. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Three and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love.
Flaws: Antagonistic. Bonds: In love, Mentor, Religious. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Smoky quartz (60 gp). Alexandrite (1300 gp). White opal (1600 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zagga Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her tied-back hair is auburn. Her blue eyes are slightly larger than normal.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is skeptical of what others tell her and is slow to trust.
History: Born in the east to a Mayor, Zagga learned a great deal about her father's area of expertise. She has had some formal singing training, and achieved minor success. She has drifted from career to career and currently works as a Mayor.
Motivation: She is wracked by social anxiety; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Selfish, Shy, Fearful. Bonds: Job. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Dell Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is unkempt and raggedy. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Animal Trainer, and she later adopted a second son.
Motivation: To reunite with her absent mother; and to unite with her sister
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor, Military, Family. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Terran
Attacks Melee -2 / 1d10-4, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 80 pp. Iolite (30 gp). Alexandrite (500 gp). Violet garnet (500 gp). Sardonyx (30 gp).
Gimble Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple grey line shooting up and back down. He is bristling with hidden weapons, mostly quarterstaffs and hammers. His auburn hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Roofer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimble. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Bloodstone (60 gp).
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