Eberdeb Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy tan suit. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with singing.
History: Eberdeb was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: Doesn't want to be a Guard and was forced into it by his family.
Ideals: Optimist, Artistic. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Moss agate (15 gp). Black pearl (400 gp). 4 Thunderstones. 3 Tanglefoot bags.
Rrath Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear white pants and tee shirts. His hair is auburn and curly. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp.
Maynild Harper, Female Human [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. Her silver hair is long and unkept. She has blue eyes and a grey hat with a brown feather.
Personality: Prone to second guessing herself, she comes off as nervous. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the south to a Banker, Maynild learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up work as a Banker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She wants to get laid; and she's attracted to the pc
Flaws: Ugly, Shy, PTSD. Bonds: Job, Has a crush. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Zanna Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and sports blue clothing, slightly heavier than average wear. Her skin is also unnaturally pale. Her white hair has been sun bleached extensively. Her eyes are hazel and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born at the edge of vast desert. Her mother was very strict, and drilled into her lessons on being the perfect lady. She struck the Spice Merchant job and began her own company from there.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1900 gp. Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His rusty crest is knotted and matted. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: Greethen lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Logical. Bonds: Attractive, Immigrant, Job, Family. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 122 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 1100 pp. Eye agate (8 gp). Chrysoprase (70 gp). Aquamarine (1200 gp). Fiery yellow corundum (900 gp). Tiger eye turquoise (8 gp). Eye agate (8 gp). Obsidian (8 gp). Alexandrite (1200 gp). Rock crystal (70 gp). Freshwater pearl (8 gp). Banded agate (8 gp). Malachite (8 gp). Sardonyx (70 gp). White opal (900 gp). Silver pearl (50 gp). Chalcedony (70 gp). Star rose quartz (70 gp). Hematite (8 gp). Onyx (70 gp). 1 Medium magic item.
Marbas Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears green cloth garments or leather armor, and sports empty pouches on his belt. His purple hair is slicked back into a classic pompadour. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Marbas's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Family, Rich, Adventurer. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. Malachite (15 gp). Azurite (15 gp). Red garnet (70 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.
Barbena Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a grey coat over a white low-cut shirt, and a deerstalker hat upon her head. Her hair is cut close to her head. She has amber eyes and a grey hat with a white feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.
History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. After a long history of fighting, Barbena and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Rich. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Alston Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His long silver hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Unemployed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 2 Smokesticks.
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears baggy tan pantaloons and a green scarf. He has a hunchback. His silver hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Naill was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. In his 11th year, his parents were killed by a giants raid, leaving Naill alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Many giants want him driven away; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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