Kyle Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a small bristly mustache and wavy silver hair. His eyes are likewise blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Tanner, Kyle learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has worked as a Tanner like his father before him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic, Persistence, Logical. Bonds: Adventurer, Job. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears blue cloth garments or leather armor. He sports a long auburn beard, and similarly colored long hair. His thin eyebrows rest above his beady gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Map Maker, his father struggled to pay the bills. Cockaby liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to have a good time and be beloved
Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Chain shirt. 1 Breastplate. 1 Buckler.
Farideh Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of luck around her neck, and a warhammer on her belt. She wears a feathered hat to cover her moderate length gold crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Weaver, her father struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Farideh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She would like to get married and retire; and she's in love
Ideals: Fighting. Flaws: Forgetful. Bonds: Has a crush, Poor, Nature. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 400 gp. Violet garnet (500 gp). Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). Alexandrite (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gnarsh Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Ellyjoybell Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan broad hat and tan clothes. She has done her best to style her blonde hair to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Through the years after Ellyjoybell was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ellyjoybell's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and she wants to meet her childhood hero
Ideals: Philantrophist, Persistence, Artistic, Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 37000 sp. 1 Minor magic item.
Gunter Budd, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a sword. He has moderate length black hair. His eyes are likewise brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Gunter studied abroad. Gunter was born on a far southern desert where he grew up under the tutelage of his mother, an expert Sculptor. He struck the Sculptor job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Gifted, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item.
Forcas Glory, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His purple hair is matted, messy, and big. His silver eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He has achieved small success as a Junk Dealer.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Nature, Job, Military. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 16 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Pyra Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black shirt with thin green vertical stripes and brown pants. She has no hair. Her eyes are black and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. She uses divination through singing.
History: Born in the north to a Spy, Pyra learned a great deal about her mother's area of expertise. A few years later when the south was not economically sound they moved to her current location. She tends to her Spy job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Gurdis Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is matted, messy, and big. This green eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Gurdis was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing her hectic life and new crown-heir responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp.
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