Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with grey pants. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his bronze crest. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Knight business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Giselle Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a violet wide-brimmed hat and violet clothes. Her red hair is matted, messy, and big. Her fierce gray eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the west. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants her loneliness to end
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 43 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Brown-green garnet (90 gp). Chalcedony (50 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Decarabia Dare, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her red hair is singed and shortened. She wears an eyepatch.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.
Motivation: To share knowledge with the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). A silver and pearl hairclip (20 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ulfgar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a broad hat to cover his moderate length white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ulfgar was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He became a Spice Merchant soon after.
Motivation: Wants to raise his children well; and wants to open a new tavern
Flaws: Addict. Bonds: Attractive, Guardian, Family, Job. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 290 gp.
Spring Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears professional attire. She keeps her beige fur in a flapper bob. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Courier business at a young age. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Expand her business; and further expansion of business
Ideals: Athletic, Joker. Bonds: Attractive, Job, Rich. Occupation: Courier
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 41 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 3000 sp.
Leaf Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. His fur is orange and curly. His eyes are yellow and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Leaf and his spouse have recently divorced.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1600 sp.
Ahrim Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black coat over a grey low-cut shirt, and a top hat upon his head. His top hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ahrim was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Obsidian (4 gp). Blue quartz (4 gp).
Kaladan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His gold crest is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a goblins raid, leaving Kaladan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants his loneliness to end.
Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Religious, Enemies. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 78 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Orc
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
Possessions: 10000 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). A delicate silver chain set with a tourmaline (90 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Medium magic item. 1 Medium magic item.
Thamior Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a island tribe. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to reunite with his old friends
Ideals: Professionalism. Flaws: Forgetful. Bonds: Nature, Adventurer, Job. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1600 gp. Eye agate (9 gp). Blue sapphire (1100 gp). Obsidian (9 gp). Chrysoberyl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!