Theodoric Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is lengthy. This gray eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and wants to open a new tavern
Flaws: Shy, Disease. Bonds: Family, Religious, Job. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Deep blue spinel (700 gp). 1 Minor magic item.
Shamil Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. She has shaved her head bald. Her gray eyes peer out from beneath her top tan hat.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She served in the navy to pay for her family's outstanding loans. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She feels threatened by others.
Flaws: Selfish, Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 35000 sp. Azurite (14 gp). Golden pearl (110 gp).
Vaina Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her gray unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Vaina was born with her mother's beautiful face. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her sister
Ideals: Athletic, Persistence, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Obsidian (15 gp). Amber (130 gp).
Dagnal Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. Her auburn hair is knotted and matted. She has gray eyes.
Personality: She is almost excessively polite to everyone, even when angry. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Dagnal was born on a far eastern island where she grew up under the tutelage of her father, an expert Baker. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Undercommon, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. Jet (70 gp). Silver pearl (70 gp). Moss agate (4 gp). 1 Bullseye lantern.
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His brass crest is long and unkept. His eyes are a pleasant red.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mugrunden grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mugrunden. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 16000 sp. Moss agate (15 gp). Blue quartz (15 gp). Deep blue spinel (300 gp). 1 Minor magic item.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an entirely brown suit with yellow socks and a vest with buckled shoes. Her moppish red hair is in a traditional bowl cut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She believes the world needs to unite to get rid of goblins once and for all.
History: Her father raised her in a mountain cabin. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge.
Flaws: Sensitive. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 85 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Aquamarine (400 gp). Lapis lazuli (16 gp). Aquamarine (400 gp). Azurite (16 gp). Blue quartz (16 gp). Pink pearl (40 gp).
Jade Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel coat over a brown low-cut shirt, and a deerstalker hat upon his head. His cinnamon fur is drawn into a tight pony tail with a dagger scrunchie. He has several tiny emerald earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Jade was born with his mother's beautiful face. One day when Jade was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Jade was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined. Flaws: PTSD. Bonds: Rich, Attractive, Family. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 900 gp.
Morana Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'9" and wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Racist. Bonds: Slave, Rich, Religious. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 5 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Blossom Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. Her brown hair is kept up in a ponytail inside a top hat. She wears large thick round spectacles.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Blossom lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: To unite with her sister; and her relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
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