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NPC Generator

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Advanced [show]


Shadow Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has moderate length beige fur. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Cook, but she was a colossal failure. She then took over the family business and is one of the better Miner for hire.

Motivation: She loathes her own lifestyle; and marry her sister to traveling adventurers

Flaws: Antagonistic, Mundane, Depressed. Bonds: Family, Job. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Shadow Grass, Female Tabaxi Warlock 9
Medium (4'7") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brown-green garnet (150 gp). Brown-green garnet (150 gp). Moss agate (6 gp). 1 Minor magic item.


Social Check DCs


Flame On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with pastel colored cloaks and clothing, and sports empty pouches on her belt. She wears her beige fur down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: She has a rivalry with the Church that dominates her actions; and she loathes her own lifestyle

Flaws: Depressed, Impulsive, Mundane. Bonds: Family, Religious. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Flame On the Water, Female Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 3 (-4)14 (+2)
Skills Perception -2
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has the majority of her body covered in plate. She has styled her brown fur well, parting it to the left. Her blue eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She is a great chef.

History: The child of southern immigrants she idolized her father. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She moves from town to town, unable to find a place to settle.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Great Wind, Female Tabaxi Barbarian 5
Medium (5'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the north. Cursed with unlife at a very young age, Pikar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Fearful, Disease. Bonds: Poor. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Pikar Greenleaf, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp.


Social Check DCs


Jocelyn Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His golden hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Jocelyn Brandon, Male Human Expert 7
Medium (6'5") Human, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 2000 sp. Jacinth (2000 gp). Rock crystal (40 gp). White opal (1100 gp). Blue quartz (6 gp).


Social Check DCs


Naal Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and blue robe with the hood down, and carries monstrous two handed axes. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Naal is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Shy. Bonds: Poor, Slave. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Naal Galanodel, Male Half-Elf Sorcerer 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 42000 sp.


Social Check DCs


Rivaan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He keeps his long black crest kept up in a rat tail. This red eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's in love; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Mundane, Forgetful. Bonds: Family, Has a crush. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Rivaan Grrrmmballhyst, Male Dragonborn Ranger 14
Medium (6'5") Dragonborn, Neutral Good (CR 14)
Armor Class 10
Hit Points 77 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 5000 gp. Alexandrite (600 gp). Rock crystal (50 gp). Coral (40 gp). Rhodochrosite (13 gp). Fire opal (900 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peren Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: Peren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Peren grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Peren Ilphelkiir, Male Elf Fighter 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theirastra Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a scimitar on her belt. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair is long and unkept. Her eyes are gray and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Theirastra was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She tends to her Banker job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and to be a blacksmith again

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Banker

Voice: Raspy

Attributes [hide]

Theirastra Netyoive, Female Elf Druid 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs

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