Nuraval Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He likes to wear brown tank tops with white pants, and his gloved hand is found clutching a sai. He has shaved his head bald. He has a dull look in his blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: To be a Roofer again; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Adventurer, Nature, Family, Job. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Amethyst (160 gp). Lapis lazuli (9 gp). Freshwater pearl (9 gp). Aquamarine (300 gp). Violet garnet (300 gp). Smoky quartz (80 gp). Violet garnet (300 gp). Hematite (9 gp). Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alston Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy blue suit. With bright brown hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Optimist, Opinionated, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Alston Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. He keeps his blonde hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family Alston was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alston decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Passionate. Bonds: Rich, Criminal record, Adventurer. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 107 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (600 gp). Jeweled anklet (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Bertram Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin pastel vertical stripes and red pants. His brown hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Sailor.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
Heskan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has moderate length gold crest. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family Through the years after Heskan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heskan's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Criminal record. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 11000 cp. Tiger eye turquoise (16 gp). Smoky quartz (70 gp). Hematite (16 gp). 1 Minor magic item.
Synthrin Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'6". She sports black clothing, slightly heavier than average wear, and her gloved hand is found clutching a axe. Her red crest is lengthy and is close to two feet long. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her father raised her in a mountain cabin. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Flaws: Ugly, Emotional, Insane. Bonds: Criminal record, Nature. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He very much looks the part of a Priest. His brown hair is matted, messy, and big. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and wants to open a new tavern
Ideals: Professionalism, Opinionated. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. Moss agate (14 gp). Jet (140 gp). 1 Masterwork Common Melee.
Bilbron Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and wears a well pressed and immaculate suit (or dress). His brown hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Rich, Family. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 78 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Druidic, Celestial, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 pp. Sardonyx (40 gp). Coral (140 gp). Emerald (1500 gp). Blue quartz (16 gp). Golden yellow topaz (1100 gp). Moss agate (16 gp). Blue quartz (16 gp). Chalcedony (40 gp). Silver pearl (140 gp). Coral (140 gp). Coral (140 gp). 1 Medium magic item.
Andram Idea, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Adventurer uniform. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. Andram was born on a far northern island where he grew up under the tutelage of his mother, an expert Adventurer. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Bonds: Job, Attractive, Has a crush, Immigrant. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
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