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NPC Generator

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Advanced [show]


Jaxi Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely green suit with red socks and a vest with buckled shoes. Her bronze crest is unkempt and raggedy. Her eyes are red and beady.

Personality: She dislikes all the random violence that takes place in the south. She is skeptical of what others tell her and is slow to trust.

History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Further expansion of business; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Jaxi Shestendeliath, Female Dragonborn Cleric 11
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 95 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bidreked Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver crest is knotted and matted. He has red eyes and a black hat with a grey feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Bidreked is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Family. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bidreked Beryntolthropal, Male Dragonborn Wizard 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 8 (-1)19 (+4)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 80000 cp. Alexandrite (1500 gp). Blue quartz (5 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (1500 gp). Jade (40 gp).


Social Check DCs


Mehen Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light green in addition to tight pants. His bronze crest is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Mehen is depressed about a lot of things. He tends to be a nihilist. He is a very good compulsive liar and kleptomaniac.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Mehen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mehen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed, Disease. Bonds: Criminal record, Rich, Military. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Mehen Kerrhylon, Male Dragonborn Commoner 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 400 gp. White opal (1500 gp).


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He sports a long chestnut beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Oloric was born with his mother's beautiful face. Cursed with unlife at a very young age, Oloric has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother

Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Slave, Attractive. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Oloric Gorunn, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Susannah Emsworth, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears bulky grey painted plate armor. Her clothes are grease stained in places. Her blonde hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Susannah Emsworth, Female Human Commoner 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Greethen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His crest is copper and curly. He has several tiny amber earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Greethen studied abroad. After coming to the age of reason, Greethen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and doesn't want to be a guard and was forced into it by his family

Ideals: Athletic, Gifted. Bonds: Rich, Attractive, Family. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Greethen Beryntolthropal, Male Dragonborn Rogue 6
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Zephan Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He keeps his blue hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Blacksmith, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Zephan Madness, Male Tiefling Aristocrat 4
Medium (6'9") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)18 (+4) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Silent Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has moderate length red fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes her a fraud; and an old rival family wants her found

Flaws: Antagonistic, Addict. Bonds: Family, Has a crush, Enemies. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Silent Of Shadows, Female Tabaxi Warrior 6
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Malachite (5 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Qemuel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his falchion. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: Qemuel hails from a village terrorized by drow. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Enemies. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Qemuel Tragedy, Male Tiefling Commoner 7
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Athletics +2, Deception +6
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs

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