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NPC Generator

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Advanced [show]


Fallond Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 6 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Justice, Philantrophist. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fallond Trollbleeder, Male Dwarf Expert 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp. Sardonyx (20 gp). 4 Tanglefoot bags.


Social Check DCs


Donaar Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His copper crest is knotted and matted. His fierce gold eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Donaar and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Donaar Fharngnarthnost, Male Dragonborn Warlock 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp.


Social Check DCs


Jo Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a simple red robe with yellow stripes complete with hood. She wears her hair in dreadlocks. Her eyes are likewise amber.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is afraid of women and trembles around them

History: Jo was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Flaws: Depressed, Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Jo Cherrycheeks, Female Halfling Warlock 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 4000 sp.


Social Check DCs


Curran Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Curran was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Secretive, Hedonist. Bonds: Rich, Job, Adventurer, In love. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Curran Deephollow, Male Halfling Cleric 7
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 8 (-1)6 (-2)
Skills Athletics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Oloric Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Tanner profession.

History: Born in the north to a Map Maker, Oloric learned a great deal about his father's area of expertise. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Tanner; and he wants to get laid

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Job, Nature, Has a crush. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Oloric Battlehammer, Male Dwarf Bard 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp.


Social Check DCs


Warryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a chestnut handlebar mustache and slicked back chestnut hair. He has violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Mundane, Fearful. Bonds: Criminal record. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Warryn Beren, Male Gnome Paladin 6
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Red spinel (150 gp). Silver pearl (150 gp). Hematite (6 gp). Chrysoberyl (150 gp).


Social Check DCs


Aerdeth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His red hair is smooth and relatively long. His eyes are a pleasant blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Aerdeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aerdeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Military, Poor. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Aerdeth Mystralath, Male Elf Monk 5
Medium (5'4") Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5

Possessions: 500 gp. White opal (1300 gp). Golden yellow topaz (300 gp). Jet (130 gp).


Social Check DCs


Gerbo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized amber on his right hand. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Gerbo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Military, Nature. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Gerbo Waggletop, Male Gnome Adept 6
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp.


Social Check DCs


Pallabar Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with Stetson hat. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Pallabar Boondiggles, Male Gnome Aristocrat 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs

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