Dûshrat Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a fancy black suit. With bright brown hair and a scraggly beard. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: He comes from a rich eastern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Weaver job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Persistence. Bonds: Attractive, Job, Rich, Religious, Criminal record. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Infernal
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. Pink pearl (140 gp).
Eldon Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Eldon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Bonds: Slave, Religious, Adventurer. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 71 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 20 (+5) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic, Auran
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60000 cp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kellen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Edge Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur is lavender and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Edge took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Guardian. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Ermina Mitchell, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'2". She dresses like a well dressed Mercenary does, and her gloved hand is found clutching a shortspear. Her auburn hair is greasy and uncared for. She has several tiny topaz earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Mercenary.
Motivation: Further expansion of business; and to be a locksmith again
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 77 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Enidda Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her red hair is lengthy and is close to two feet long. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Servant profession.
History: Born in the west to a Barber, Enidda learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult.
Ideals: Fighting. Flaws: Addict. Bonds: Job. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
Possessions: 370 gp.
Akta Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is dressed in a clean green cloak covering her clean studded leather. Her clothes are grease stained in places. She has wavy blue hair. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Animals are drawn to her, and she is able to talk to them.
History: She was born in the north, but her parents moved at a very young age to the south. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Servant
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 sp. Chrysoprase (70 gp). Azurite (11 gp).
Nemeia Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long silver hair is drawn into a two foot long braid. Her thin eyebrows rest above her beady red eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Nemeia was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Family, Adventurer, Debt. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 5 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold and topaz bottle stopper cork (400 gp). Cloth of gold vestments (100 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Rimple Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barkeep. He is physically well-built. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of giants once and for all.
History: Gifted from a young age, Rimple studied abroad. Brilliant and gifted he never wanted to apply himself. He became a Barkeep soon after.
Motivation: He is content; and revenge
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 75 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 500 gp. Chalcedony (80 gp). Tourmaline (110 gp). Zircon (80 gp). Alexandrite (400 gp). Red garnet (110 gp). Aquamarine (400 gp). Moss agate (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
