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NPC Generator

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Advanced [show]


Marbas Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is black and curly. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Spy business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Spy for hire.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Impulsive. Bonds: Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Marbas Anguish, Male Tiefling Fighter 2
Medium (5'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 11 (+0)19 (+4)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1300 sp.


Social Check DCs


Naill Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his dagger ready. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Naill Caerdonel, Male Elf Commoner 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 50 gp. Golden pearl (40 gp). 1 Chain shirt.


Social Check DCs


Therai Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady black eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Therai Abstract, Male Tiefling Rogue 4
Medium (5'6") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)20 (+5)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Avice Dumph, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her tan robe, and carries maces. Her hair, while still mostly black, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Military, Slave. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Avice Dumph, Female Human Druid 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Vorka Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a white collared shirt and grey skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. This gray eyed southerner is not easily forgotten.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Navigator for hire.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Optimist. Flaws: Greedy, PTSD. Bonds: Religious. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Vorka Wheatley, Female Half-Orc Rogue 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Infernal, Aquan, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Yvonne Tatum, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of shortspears on her belt, each one with a opal on the hilt. Her hair, while still mostly white, has prominent grey streaks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Attractive, Criminal record, Family. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Yvonne Tatum, Female Human Adept 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely red suit with brown socks and a vest with buckled shoes. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. After coming to the age of reason, Ozyman took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of gnolls.

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Ozyman Tealeaf, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 0 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Bucklal Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears baggy white pantaloons and a green scarf. His long black hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Forgetful. Bonds: Poor, Job, Adventurer. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Bucklal Wildcloak, Male Halfling Druid 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 9 (-1)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Moonstone (60 gp).


Social Check DCs


Darrak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he is generally well dressed albeit a few years behind the times. His auburn hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Flaws: Shy, Disease. Bonds: Attractive, Family, Slave. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Darrak Silveraxe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)8 (-1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. 6 Acid flasks.


Social Check DCs

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