Zagga Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in a small mountains village. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Tabaxi compassion; and she's looking for her big break
Ideals: Impeccable. Flaws: Racist. Bonds: Family, Nature, Adventurer. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 17)
Armor Class 8
Hit Points 115 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +10
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (2100 gp). Jeweled anklet (3000 gp). Gold and topaz bottle stopper cork (1000 gp). Sapphire pendant on gold chain (1500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Solid gold idol (900 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Old masterpiece painting (2100 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled electrum ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold music box (3000 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (120 gp). Embroidered and bejeweled glove (3000 gp). Gold and topaz bottle stopper cork (1000 gp).
Silgre Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a perfectly clean shirt and pair of pants. Her chestnut hair is thinning but still full. She is baby faced.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Depressed, Greedy. Bonds: Attractive, Religious. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 4000 cp. Coral (60 gp). 1 Superior lock.
Brug Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His black hair is thinning but still full. His eyes are amber and beady.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to raise his children well; and a rival would like him out of the picture
Flaws: Ugly, Insane, Fearful. Bonds: Religious, Criminal record, Family. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Spring Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His yellow fur is braided into rings. His eyes are amber and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Spring grew up listening to his father's many stories. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Spring and his spouse have recently divorced.
Motivation: He has a crush on the local Sculptor; and he is wracked by social anxiety
Flaws: Shy, Fearful, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Kasdeya Haste, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. She wears her purple hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Carnelian (20 gp). Azurite (15 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears pastel trousers with green and blue striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His broad hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Sun took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Religious, Adventurer. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 17)
Armor Class 12
Hit Points 112 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (100 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Old masterpiece painting (1200 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Old masterpiece painting (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (130 gp). A small bag of saffron. (10 gp). Fire opal pendant on a fine gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Sapphire pendant on gold chain (2000 gp). Old masterpiece painting (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Old masterpiece painting (1200 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.
Ella Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. Her auburn hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and her religion dominates her actions
Flaws: Insomniac, Addict. Bonds: Attractive, Religious, Poor. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. Chalcedony (80 gp). Pink diamond (4000 gp). Carnelian (80 gp). Malachite (16 gp). Deep green spinel (100 gp). Zircon (80 gp). Red garnet (100 gp). Chalcedony (80 gp).
Erdan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has red hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Erdan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 350 gp. Moss agate (7 gp).
Helgret Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her silver hair in a flapper bob. Her eyes are hazel.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the west her family was never financially stable. After coming to the age of reason, Helgret took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2700 gp. Moss agate (13 gp). Red-brown spinel (110 gp). Azurite (13 gp). Star rose quartz (30 gp). Deep blue spinel (1600 gp). Sardonyx (30 gp). Azurite (13 gp). Banded agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
